Developer Creates A Procedural Windy Fields Generator For Blender

by Hitmarker  · 
Developer Creates A Procedural Windy Fields Generator For Blender
Joshua Börner

Blender developer Joshua Börner has unveiled a new Procedural Windy Fields Generator, showcasing its capabilities on Reddit's r/blender community. The tool offers Blender users a streamlined way to transform curves into customizable fields, thanks to its integrated Geometry Nodes Setup. This innovation provides the flexibility to draw windy fields while maintaining ease of use, with the ability to modify or replace objects and collections effortlessly.

See the full demo here 👇

Made a Procedural Windy Fields Generator with Geometry Nodes
byu/JoshuaBoerner inblender
Joshua Börner

One notable feature of the Procedural Windy Fields Generator is its balance between detail and efficiency. Börner has crafted low-poly, yet realistic assets that enable users to render visually stunning environments without straining their system resources. The pack includes plant assets designed to work seamlessly with Blender's asset browser, ensuring a user-friendly experience in both EEVEE and Cycles rendering engines.

Joshua Börner

One of the standout functionalities is the ability to add high-performance wind simulations to fields with a simple click. Users can fine-tune the breeze and gust settings to create the desired wind effect, resulting in natural and lifelike field movements. Börner also plans to enhance the tool in future Blender versions, adding dropdown menus to simplify the geometry nodes' inputs and increasing the number of plant layers for more intricate compositions.

Find the Procedural Windy Fields Generator here.

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