Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Belgrade was established in 2016 and focuses on strengthening Ubisoft's presence on multiple platforms – PC and consoles. Our studio has contributed to multiple AAA titles, including Assassin's Creed, Tom Clancy’s Ghost Recon, Steep, The Crew 2, Tom Clancy’s Rainbow Six, Riders Republic and Skull & Bones.
Job Description
Ubisoft Belgrade is looking for a talented Level Artist to join our growing team! Level Artist autonomously creates the graphical content of one or several game levels and delivers assets that can be successfully integrated into the game, with consideration of technical and technological constraints and artistic direction.
In order to consider your application, please attach a link to your personal portfolio/ demo reel. Show us what you got! :)
Responsibilities:
Create 3D assets and textures in line with the project's artistic and technical direction (references, documents, etc.)
Integrate optimized assets and textures produced into the in-house game engine
Ability to plan out and estimate own workload -> Plan and estimate personal work and times in regards to the Project
Verify the quality of one’s own work once imported into the game, and make improvements when necessary
Use specific project tools in order to achieve best results and meet deadlines
Ability to learn fast and adapt to technical constraints of platforms, engines and software
Qualifications
Must have:
Experience in 3D modelling by utilizing industry pipelines (low poly; high poly; Texture Bake) and experience with 3Ds max or any additional industry software (Maya,Blender..)
2D skills - Adobe Photoshop proficiency (ability to create tillable and specific textures)
Good notion of proportions and a good eye for detail
Fluency in English
Nice to have:
Knowledge of game engines (Unity, Unreal…)
Knowledge of Z Brush, Marmoset Toolbag 4.0, Substance Painter, Substance Designer, Marvelous Designer, Speedtree…
Previous experience working in the gaming industry is considered an advantage
Additional Information
Selection process:
Until the 9th of October we will only collect applications. CV/Portfolio screening will begin after the 9th of October. Following steps are for candidates who pass the CV/Portfolio screening:
[5 days time] - Technical Test
[60 minutes] - HR interview via MS teams
[60 minutes] - Technical interview via MS teams
Ubisoft offers:
Private health insurance (once you begin your employment your private health insurance will become active on the 15th of the following month)
Life insurance
Employee assistance Program (EAP)
Udemy business access
Advance payment of earnings, up to three times a year up to 50% of earnings
Ubisoft goodies (Ubisoft connect)
Udemy business access
Fruit offered every week
FitPass
Access to the gym
Access to the internal library equipped with games, consoles and specialized study materials
Discount at certain shops and restaurants
We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
Join us and become a key part in the gaming world!