Responsibilities
Work with Lead Artist and other artists to maintain production appearance, including quality and art style across all project assets
Develop, maintain, and create both high polygonal sculpts and real-time game assets matching (or exceeding) project and studio standards
Work with Lead Artists to ensure timely completion of game assets
Communicate regularly with the Lead Artist regarding the status of current tasks
Investigate client technology and be highly proficient in it
Help Lead Artist or develop briefs and documents for asset creation and training
Explore new technologies on the given platforms to achieve best possible results
Complete all tasks in a timely manner and to a consistent high quality standard
Contribute to the team-oriented environment
Requirements
4+ years experience in game development
Strong artistic background
Heavy focus on photorealistic art, high poly modeling, clear understanding of the normal map creation process and PBR
Strong understanding of human/creatures form and anatomy (necessary for character/creature artist)
Advanced proficiency in modeling, sculpting and texturing characters or environments using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages), Quixel or Substance Painter
Experience with Game Engine Technologies such as Unity and Unreal or Frostbite
Expert understanding of current game environment development processes, limitations and dependencies
Ability to provide and receive constructive feedback
Exceptional understanding of form, shape, structure and silhouette; as well as of light, shade, color and detail
Strong passion for making the highest quality state of the art games
Proactive and self-motivated, works without direct supervision
Self-motivation, good communication skills, and a great team-player attitude
Good English communication and writing skills
Experience or base knowledge of scripting languages, shader materials and in-game asset management is a plus
Ability to work collaboratively with colleagues and staff to create results driven, team oriented environment
Ability to create concept art
Traditional drawing, painting or sculpting skills
Understanding of rigging and skinning
Benefits
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Friendly team and a family-like environment