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Responsibilities

  • Work with Lead Artist and other artists to maintain production appearance, including quality and art style across all project assets

  • Develop, maintain, and create both high polygonal sculpts and real-time game assets matching (or exceeding) project and studio standards

  • Work with Lead Artists to ensure timely completion of game assets

  • Communicate regularly with the Lead Artist regarding the status of current tasks

  • Investigate client technology and be highly proficient in it

  • Help Lead Artist or develop briefs and documents for asset creation and training

  • Explore new technologies on the given platforms to achieve best possible results

  • Complete all tasks in a timely manner and to a consistent high quality standard

  • Contribute to the team-oriented environment

Requirements

  • 4+ years experience in game development

  • Strong artistic background

  • Heavy focus on photorealistic art, high poly modeling, clear understanding of the normal map creation process and PBR

  • Strong understanding of human/creatures form and anatomy (necessary for character/creature artist)

  • Advanced proficiency in modeling, sculpting and texturing characters or environments using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages), Quixel or Substance Painter

  • Experience with Game Engine Technologies such as Unity and Unreal or Frostbite

  • Expert understanding of current game environment development processes, limitations and dependencies

  • Ability to provide and receive constructive feedback

  • Exceptional understanding of form, shape, structure and silhouette; as well as of light, shade, color and detail

  • Strong passion for making the highest quality state of the art games

  • Proactive and self-motivated, works without direct supervision

  • Self-motivation, good communication skills, and a great team-player attitude

  • Good English communication and writing skills

  • Experience or base knowledge of scripting languages, shader materials and in-game asset management is a plus

  • Ability to work collaboratively with colleagues and staff to create results driven, team oriented environment

  • Ability to create concept art

  • Traditional drawing, painting or sculpting skills

  • Understanding of rigging and skinning

Benefits

  • Learning & development opportunities

  • Exceptional private medical insurance plan

  • Casual workplace environment; new renovation and relaxation area

  • Friendly team and a family-like environment

  • Work from office