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About DECA Games

We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see a fantastic set of problems to solve and a huge opportunity.

DECA is a remote company with over 300 people in over 30 countries globally. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.

About our culture

We’ve managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Team members are trusted to manage their time and get things done independently. We think that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (www.decagames.com).

This is a remote position. You can work from anywhere in the world in the CET timezone (9 am - 6 pm CET).

About the role

As a Starship Artist at DECA, you will be an essential contributor to the creation of the game world's visuals. You'll collaborate with a dedicated team of artists, designers, and engineers to model, texture, and implement spaceships in the game engine. If you have a passion for hard surface and sci-fi vehicle modeling, and the creative skills to make it a reality, we want you to be part of our exciting journey.

Responsibilities

  • Create visually stunning and detailed models of star ships from a well-known IP.

  • Creatively model based on rudimentary concepts or references, showing an understanding of the goals of the design, to final, game-ready models.

  • Produce game-ready textures and materials for our proprietary material pipeline, emphasizing realism and visual appeal.

  • Collaborate with technical artists and engineers to optimize assets for in-game performance while maintaining artistic integrity.

  • Work closely with art directors, designers, and other artists to ensure that starship art aligns with the game's overall vision and IP constraints.

  • Collaborate with the design team to find new and interesting ways to create ships, combat, and powers.

  • Provide feedback on art created by other team members, ensuring it meets the established standards.

  • Maintain comprehensive documentation and asset libraries for starship art assets.

Requirements

  • Proven experience in 3D art creation for video games, particularly in MMOs or open-world games.

  • Strong hard surface modeling skills, including ability to create high-quality hero props with high detail.

  • Ability to faithfully recreate complex objects from 2D concept art or reference, paying close attention to detail.

  • Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, ZBrush, Substance Painter, Photoshop).

  • Familiarity with modeling and UV unwrapping using trim sheet textures is a plus.

  • Strong understanding of lighting, composition, and color theory.

  • Knowledge of game development pipelines and the ability to work with various game engines, as well as experience with in-house engines, is a plus.

  • Strong teamwork and communication skills, with the ability to collaborate effectively with cross-functional teams.

  • Ability to provide feedback to outsourcers.

  • A good understanding of MMO games, storytelling, and world-building.

Benefits

  • Remote first company culture.

  • Flexible work hours to support a personal work-life balance.

  • Weekly remote Embodiment@Work breathing and workout exercises.

  • Online language classes: English, German, French, Spanish etc.

  • Working in a multicultural environment with people from over 30 different countries.

  • Flat hierarchies with an open-door policy.