We are looking for a talented and passionate 3D Modeler for our new unannounced AAA game. You'll work with the Art Director, Tech Artist, and Engineers to create high-quality realistic assets.
Profile Match
Strong communication ability, collaborating with a multidisciplinary team
Realistic focus and firm observation on high-quality models and textures with physically based rendering (PBR) workflow production
Strong knowledge of both interior and exterior layering
Highly passionate for producing stunning functional assets
Strong attention to detail, shape, scale, and volumes as well as great concept art read and interpretation
Aptitude to prototype and define 3D assets
Well organized and highly optimized workflow to match production schedule
Ability to maintain a constant defined art style
Work closely with Environment art and design teams to cover map necessities
Skills & Requirements
2 or more years creating models for game development
Strong knowledge of both hard surface and organic modeling
Strong knowledge of mechanic and technology functionality
Excellent pipeline optimization, managing texture sets, and polycount budget
Strong understanding of material properties in order to clearly communicate function and aging
Strong skills in Maya, Substance Painter, Marvelous Designer, and Zbrush
Strong ability to follow and grow a specific art style
Bonus
Familiar with masked material system
Knowledge of Substance Designer and tiling material production
Knowledge of Unreal Engine
Understanding of weapons types and functionality
Excellent art foundations, composition, and color implementation
2K
PlayStation
thatgamecompany
Larian Studios
Ubisoft
People Can Fly