Responsibilities:
Skinning characters with complicated clothing elements
Work with dynamics elements in Unreal
Creating body and facial rigs in Maya.
Obtaining Lead Artists guidance and approval as required to advance tasks.
Contributing to the team-oriented environment.
Requirements
Strong knowledge of Unreal engine.
Advanced knowledge of Maya.
Examples of game ready body and facial rigs.
Project experience in technical animator position.
Self-motivation, good communication skills, and a great team-player attitude.
Ability to receive constructive feedback.
Benefits
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Friendly team and a family-like environment