For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us. Â
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.Â
Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You’ll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions!Â
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What you will do:Â
Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as neededÂ
Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game DirectorsÂ
Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutionsÂ
Collaborate with 3D Artists by providing extensive paint-overs and call-out sheetsÂ
Work with outsourcing to provide feedback on the concepts and 3D modelsÂ
Help mentor other concept artists and animators and collaborate to bring their vision to lifeÂ
Sets “quality targets” for new or existing propertiesÂ
Drives innovation of new artist pipelines, or new standards to improve artist productivityÂ
Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the productionÂ
Strengthen intra and inter-team communication to ensure the highest fidelity resultsÂ
Provides detailed and relevant feedback across a variety of creative materialsÂ
Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the teamÂ
Other creative duties as assignedÂ
What skills you will use:Â
Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniquesÂ
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methodsÂ
At least 6 – 8 years of experience as a concept artist, working on at least one AAA titleÂ
Great capacity to receive art direction and perform well within a team setting – collaboration is a fundamental building block of our teamÂ
Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytellingÂ
Excellent communication and interpersonal skillsÂ
Strong organizational and project management skillsÂ
Keen eye and strong foundational art skills to include form, lighting, colors, and compositionÂ
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departmentsÂ
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The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700—$179,600 USD
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