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Lead Gameplay Engineer / Technical Director (Unreal) β€” Full-Time On-Site Doha

MBT
πŸ‡ΆπŸ‡¦ Doha, Qatar
Contract Full Time
Experience Level Senior (5+ years)
Salary Competitive (DOE) β€” include expected monthly salary in QAR
Published Date
Closed Date

Full-time, on-site in Doha (Qatar). Relocation can be discussed for exceptional candidates.

We are building a PC-only, solo-first 3rd-person Action PvE game in Unreal Engine focused on combat encounters + boss fights and high polish.

We use purchased assets (Fab/Quixel/KitBash/mocap packs) as a base, then EDIT/IMPROVE/UNIFY them into a cohesive, original-feeling game (not an asset dump).

ROLE: Lead Gameplay Engineer / Technical Director (Unreal C++ + Blueprints)

You will own:

- Core gameplay architecture and engineering standards

- Combat feel systems (input/controller support, movement/combat framework, timing windows)

- Gameplay foundations (abilities framework, damage/events, save/run flow)

- Integration ownership (animation hooks, VFX hooks, UI hooks, audio triggers, Sequencer triggers/skip/state)

- Performance discipline + profiling/optimization support

HOW TO APPLY (required):

Email with:

1) GitHub/portfolio + CV

2) 2–3 relevant projects + your exact responsibilities

3) Unreal experience (years + C++/Blueprint focus)

4) Availability + relocation status

5) Expected monthly salary in QAR

Shortlisted candidates get full spec after an initial call (NDA for shortlisted).

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