Unreal Engine Technical Artist / Simulation Engineer

Location
🌎 Remote (California), Remote (USA)
Salary
$30 - $50 / hour
Level
Intermediate (2–5 years)
Contract
Contract
Posted
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Inception Technologies is a research lab working on the future of multimodal reasoning.

Headquarters
San Francisco, CA, USA

We’re hiring a contract Unreal Engine Technical Artist / Simulation Engineer to help build interactive 3D environments, systems, and workflows for AI evaluation. This role sits at the intersection of real-time 3D, technical problem solving, and simulation design. You’ll create structured Unreal environments, interactive logic, and reliable scene behaviors that support agent-based learning, testing, and iteration.

This is a strong fit for someone who enjoys building beyond traditional game content and is excited by the idea of creating robust, high-quality Unreal experiences that are usable, testable, and scalable.

What you’ll do

  • Build interactive 3D environments and systems in Unreal Engine
  • Create gameplay logic, object interactions, and scene behaviors
  • Develop clean, reliable Unreal workflows for structured simulation-style experiences
  • Collaborate on environment logic, validation, and technical implementation details
  • Help ensure scenes are stable, performant, and easy to iterate on
  • Work closely with a small team to turn ideas into production-ready Unreal environments

What we’re looking for

  • Strong Unreal Engine experience building interactive 3D projects
  • Experience with C++
  • Ability to create polished scenes and implement technical logic cleanly
  • Strong instincts around debugging, edge cases, and system reliability
  • Comfortable working independently and communicating clearly in a contractor setting

Preferred

  • 3-5+ years working in Unreal Engine on games, simulations, interactive tools, or related 3D experiences
  • Experience with pipelines, tooling, procedural systems, or technically complex environments
  • Interest in AI, simulation, or emerging interactive workflows
Unreal Engine Technical Artist / Simulation Engineer