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Unreal Engine VFX Artist (Mobile Military Shooter)

iBLOXX Studios DMCC logo iBLOXX Studios DMCC
🌎 Remote (Anywhere)
Contract Part Time
Experience Level Intermediate (2–5 years)
Published Date
Closing Closing

iBLOXX Studios is looking for a talented Unreal Engine VFX Artist to help build our upcoming multiplayer mobile shooter. You will create grounded, military-style real-time visual effects that deliver impactful, readable combat while meeting the strict performance demands of mobile devices.

Please note: This is a part-time, fully remote position. We welcome applications from anywhere in the world, provided you can maintain a reasonable overlap with our core working hours in the Dubai (GST / UTC+4) time zone.

What You Will Do

β€’ Create realistic military combat VFX: muzzle flashes, tracers, shell ejections, bullet impacts across surface types, explosions, smoke grenades, dust and debris, and environmental destruction.

β€’ Build real-time VFX for weapons, gameplay events, UI, and loot/reward moments.

β€’ Author and optimize Niagara systems specifically for Android and iOS hardware tiers, from low-end to flagship devices.

β€’ Profile and optimize particle counts, shader complexity, material instructions, texture memory, overdraw, and draw calls using Unreal Insights, RenderDoc, and on-device profiling.

β€’ Implement scalable VFX quality settings (LODs, culling, pooling, effect scalability tiers) to hit stable frame rates across a wide device range.

β€’ Ensure combat effects remain readable on small screens without sacrificing performance budgets.

β€’ Collaborate with Art, Gameplay, Animation, and Audio to create polished, responsive combat feedback.

What We Are Looking For

β€’ Professional game VFX experience in Unreal Engine, ideally on a shipped mobile title.

β€’ Strong technical command of Niagara, Unreal Materials, and HLSL/shader authoring.

β€’ Proven, hands-on experience optimizing VFX for mobile: you understand overdraw costs, fill rate, mobile GPU architectures (tile-based rendering), texture compression formats (ASTC/ETC2), and CPU/GPU frame budgets.

β€’ Experience profiling on actual devices and diagnosing performance issues, not just in-editor.

β€’ A grounded, realistic VFX sensibility β€” reference-driven work matching real-world weapon and pyrotechnic behavior.

β€’ Understanding of gameplay readability, VFX budgets, and fast-paced multiplayer combat.

β€’ A strong portfolio showcasing real-time game VFX, ideally including mobile and/or military-style work.

Nice to Have

β€’ Experience with effect pooling systems and networked/replicated VFX in multiplayer games.

β€’ Familiarity with Blueprint or C++ for hooking VFX into gameplay systems.

To apply, send your CV, portfolio, and salary expectations to [email protected]. We look forward to speaking with you!

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