iBLOXX Studios is looking for a talented Unreal Engine VFX Artist to help build our upcoming multiplayer mobile shooter. You will create grounded, military-style real-time visual effects that deliver impactful, readable combat while meeting the strict performance demands of mobile devices.
Please note: This is a part-time, fully remote position. We welcome applications from anywhere in the world, provided you can maintain a reasonable overlap with our core working hours in the Dubai (GST / UTC+4) time zone.
What You Will Do
β’ Create realistic military combat VFX: muzzle flashes, tracers, shell ejections, bullet impacts across surface types, explosions, smoke grenades, dust and debris, and environmental destruction.
β’ Build real-time VFX for weapons, gameplay events, UI, and loot/reward moments.
β’ Author and optimize Niagara systems specifically for Android and iOS hardware tiers, from low-end to flagship devices.
β’ Profile and optimize particle counts, shader complexity, material instructions, texture memory, overdraw, and draw calls using Unreal Insights, RenderDoc, and on-device profiling.
β’ Implement scalable VFX quality settings (LODs, culling, pooling, effect scalability tiers) to hit stable frame rates across a wide device range.
β’ Ensure combat effects remain readable on small screens without sacrificing performance budgets.
β’ Collaborate with Art, Gameplay, Animation, and Audio to create polished, responsive combat feedback.
What We Are Looking For
β’ Professional game VFX experience in Unreal Engine, ideally on a shipped mobile title.
β’ Strong technical command of Niagara, Unreal Materials, and HLSL/shader authoring.
β’ Proven, hands-on experience optimizing VFX for mobile: you understand overdraw costs, fill rate, mobile GPU architectures (tile-based rendering), texture compression formats (ASTC/ETC2), and CPU/GPU frame budgets.
β’ Experience profiling on actual devices and diagnosing performance issues, not just in-editor.
β’ A grounded, realistic VFX sensibility β reference-driven work matching real-world weapon and pyrotechnic behavior.
β’ Understanding of gameplay readability, VFX budgets, and fast-paced multiplayer combat.
β’ A strong portfolio showcasing real-time game VFX, ideally including mobile and/or military-style work.
Nice to Have
β’ Experience with effect pooling systems and networked/replicated VFX in multiplayer games.
β’ Familiarity with Blueprint or C++ for hooking VFX into gameplay systems.
To apply, send your CV, portfolio, and salary expectations to [email protected]. We look forward to speaking with you!