We are looking for a Technical AI Programmer to own AI systems for our multiplayer shooter. TheyΒ will build smart, combat-driven AI for bots, drones, bosses, and gameplay scenarios across PvE and PvPvE modes.
Build AI systems in Unreal Engine 5 using Behavior Trees, EQS, and AI Perception
Develop AI for bots (TDM, BR, Extraction), drones, turrets, and bosses
Implement combat behaviors: cover, flanking, aggression, retreat, squad coordination
Create traversal AI: parachute, grapple, mantle, and navigation systems
Design boss AI with phases, abilities, and attack patterns
Support gameplay systems like side quests, hostage rescue, and extraction scenarios
Tune AI for balance, readability, and combat feel
Ensure AI works correctly in multiplayer (PvPvE and team modes)
Strong Unreal Engine AI experience (UE4/UE5)
Experience with Behavior Trees, EQS, AI Perception, Navigation
Shooter AI experience (FPS/TPS games)
Understanding of multiplayer AI behavior and replication basics
Strong Blueprints skills and C++
Experience with extraction or battle royale games
Boss AI / multi-phase encounter design experience
Knowledge of traversal systems (grapple, parachute, mantling)
Shipped multiplayer shooter experience
1v1Me
Acend Club
Mudtek
Aftershock Media Group
Aftershock Media Group
Gamesight
Logitech
Mattel
Mattel
Mattel