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Technical AI Programmer

iBLOXX Studios DMCC logo iBLOXX Studios DMCC
🌎 Remote (Anywhere)
Contract Full Time
Experience Level Senior (5+ years)
Published Date
Closing Closing

Role Overview:

We are looking for a Technical AI Programmer to own AI systems for our multiplayer shooter. TheyΒ  will build smart, combat-driven AI for bots, drones, bosses, and gameplay scenarios across PvE and PvPvE modes.

Key Responsibilities:

  • Build AI systems in Unreal Engine 5 using Behavior Trees, EQS, and AI Perception

  • Develop AI for bots (TDM, BR, Extraction), drones, turrets, and bosses

  • Implement combat behaviors: cover, flanking, aggression, retreat, squad coordination

  • Create traversal AI: parachute, grapple, mantle, and navigation systems

  • Design boss AI with phases, abilities, and attack patterns

  • Support gameplay systems like side quests, hostage rescue, and extraction scenarios

  • Tune AI for balance, readability, and combat feel

  • Ensure AI works correctly in multiplayer (PvPvE and team modes)

Requirements:

  • Strong Unreal Engine AI experience (UE4/UE5)

  • Experience with Behavior Trees, EQS, AI Perception, Navigation

  • Shooter AI experience (FPS/TPS games)

  • Understanding of multiplayer AI behavior and replication basics

  • Strong Blueprints skills and C++

Nice-to-Haves:

  • Experience with extraction or battle royale games

  • Boss AI / multi-phase encounter design experience

  • Knowledge of traversal systems (grapple, parachute, mantling)

  • Shipped multiplayer shooter experience





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