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[Dungeons & Dragons PC Console] Senior 3D Character Artist

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🇨🇦 Montréal, QC, Canada
Contract Full Time
Experience Level Senior (5+ years)
Published Date

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate 3D Character Artist to contribute their skills to our Dungeons & Dragons® PC/console project. This innovative game will blend the features of action-RPG/survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide.

As part of a team based in Montreal, you will help shape the look and feel of the game’s characters and contribute to building a world full of life and personality.

Main Tasks and Responsibilities

  • Help define and develop the visual style, contributing ideas and supporting art direction throughout production.
  • Collaborate on the implementation of new techniques and automation processes to improve the character production pipeline.
  • Create high- and low-resolution characters under next-gen constraints.
  • Creating characters, fantasy creatures, and monsters.
  • Perform UV mapping, texturing, and material balancing on both organic and hard-surface models.

Requirements

  • Understanding of the technical constraints of cross-platform (consoles/PC/mobile) production
  • Strong knowledge of anatomy and character structure.
  • Proficiency in stylized hair creation techniques (not using hair cards).
  • Expertise in 3D modeling tools (3ds Max, Maya, Blender, etc.).
  • Expert use of production software such as ZBrush, Substance Painter, Marvelous Designer, Photoshop.
  • Strong knowledge of the hand-painted texture techniques and experience with PBR pipelines.
  • Knowledge of advanced baking techniques (normal, AO, cavity, roughness, metalness, etc.).
  • Ability to interpret and translate 2D concepts/sketches into high-quality 3D models.
  • Production experience with Unity or Unreal Engine.
  • Understanding rigging and shader requirements is a plus.
  • Shader creation experience in Unity is a strong asset.
  • Familiarity with Substance Designer, 3D Coat, and Marmoset Toolbag is also a plus.

Profile

  • Ability to adapt to a wide range of graphical styles
  • Passion for video games
  • Strong knowledge of the visual arts (architecture, design, film, comics, games, etc.)
  • Open-minded and curious
  • Self-critical
  • Organized, efficient, and independent
  • Great attitude towards feedback, and a desire to constantly improve
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