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[Dungeons & Dragons PC Console] Lead Environment Artist

Gameloft logo Gameloft
🇨🇦 Montréal, QC, Canada
Contract Full Time
Experience Level Senior (5+ years)
Published Date

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate Lead Environment Artist to contribute their skills to our Dungeons & Dragons® PC/Console project. This innovative game will blend the features of Action-RPG / Survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide.

Role Description

  • Deliver excellent translations of designs for environments and objects following the overall game vision with an emphasis on stylization.
  • Collaborate with other disciplines such as Level Design, Lighting, VFX and Tech Art in crafting a variety of biomes, night/day cycles, and weather conditions.
  • Create standalone and modular Environment assets varying in scale and complexity.
  • Produce and lead the development of high-quality 3D game assets utilizing a variety of techniques including high-to-low poly workflows, hard surface modeling, and organic sculpting.
  • Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints, performance targets, and artistic direction.
  • Lead the effort in working out any visual problems within the environments that arise during production.
  • Lead a team of 3D Environment Artists and be an active motivator in team discussions, critiques, and reviews to ensure the timely completion of assets that meet style requirements and desired quality standards.
  • Mentoring the 3D Environment Art staff by providing creative and technical training, guidance, and feedback.
  • Document and communicate workflow and best practices to support consistency across the 3D Environment Art Team.
  • Implement modular asset workflows to ensure reusability and efficiency in level design.
  • Maintain an organized asset library and ensure proper naming conventions and file structures are followed by the whole team.

Required Qualifications and Skills

  • High-quality portfolio of gamedev-relevant 3D Environment Art, preferably with an emphasis on stylization
  • Able to interpret and follow concepts and reference material to create clean, detailed, and accurate 3D environments and sets
  • An excellent understanding of game mechanics related to 3Cs, objects, and environments
  • Understanding of technical constraints for cross-platform production
  • Experience integrating 3D assets into industry-leading game engines such as Unity or Unreal (Unity experience is a desired plus)
  • Excellent knowledge of modeling programs such as 3ds Max, Maya, Blender, ZBrush, and texture/material authoring tools such as Photoshop, Substance Designer and Substance Painter
  • Understanding of smart materials and their role in a 3D pipeline
  • Understanding of Houdini or other similar procedural tools. Understanding and experience with identifying where such tools can help production
  • Understanding of real-time lighting principles / best practices (including post-process/grading)
  • Attention to detail for both aesthetic and technical quality
  • A strong understanding of shape, form, and composition
  • A keen eye for landscapes, cityscapes, town planning, and geography
  • Excellent communication skills with the ability to effectively coordinate with every department of a game development team
  • Excellent problem-solving and decision-making skills, with a focus on achieving results and driving projects forward
  • Ability to be resourceful and come up with creative solutions
  • Know when to delegate or do it yourself using your production knowledge
  • Strong organizational, supervisory, and mentoring skills
  • Effective time-management skills and ability to meet deadlines
  • Commitment to the project and a desire to find the best possible way of inspiring others
  • Educated on the latest trends, coupled with a strong perspective on how they relate to our current and future projects
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