EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
After nearly 30 years of creating genre-defining, interactive football experiences with the world’s biggest football entertainment platform, EA SPORTS FIFA, we are soon beginning an exciting new era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere.
With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!
The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic experience with programming and scripting. As a TID you will be part of the art team and work with project managers, programmers and other technical designers, reporting to your TID Lead and Broadcast Development Director.
Recreation of authentic broadcast overlays and in game overlays to match styles
Maintain best practices in code and art development
UI animations and effects creation using proprietary game engine
Apply proper art optimization techniques in art assets
Quickly identify and debug art and animation related issues
Motion demo design and creation for game front end and HUD and integration in game
Collaborate with engineering and art, explaining both the art team needs and the tech constraints
Document tools and workflows on the internal Wiki
High fidelity rapid prototyping for UX evaluation
Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)
Technical skills, and ability to quickly learn new proprietary production tools and workflow
Familiar with scripting languages like Python
Proficient with Adobe Flash/Animate, Photoshop, and other graphics and animation applications
1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal.
Visual animation and programming
Other Preferred Skills/Qualifications:
Understanding of user experience principles
Understanding of revision version control software. Knowledge of Perforce is ideal
Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.