Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
Finding great talent and supporting our studios to be the top choice for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling. Join us and pursue your passion to craft high quality, groundbreaking games that empower players to generate incredible stories of heroic adventure. Help form the foundation of our ambitious, creative, diverse and inclusive team as we embark on this exciting journey!
We are making room for a talented Software Engineer with a passion for innovative and engaging experiences to help us realize our vision of player-driven narrative in a AAA Action RPG. This engineer’s primary area of ownership will be within our highly innovative Open Story system. This will include furthering our development of Dialog and Conversation systems, as well as facilitating other potential aspects of our Presentation team needs such as Camera systems and Facial Animation pipeline and workflow. This engineer will have the support of their technical lead and an engineering manager to ensure professional growth and well-being. As a member of our highly collaborative team, your influence will span as much of our codebase and design as your skills and interest dictate.
Work with technical lead and collaborate with stakeholders across the team to flesh out the interconnected systems that will power our ‘Open Story’ Narrative design and Presentation system.
Work with a mix of technical and less technical stakeholders to establish requirements
Work with technical leadership and production on accurate scheduling
Design, author, iterate on and maintain systems to meet all functional, technical, and schedule requirements
Support systems with documentation and tooling for debugging, automation and testing
Work with QA and technical leadership to ensure stability and robustness of systems
Help grow your knowledge and skills and that of those around you by interacting regularly with your peers via impromptu conversations, technical discussions and code reviews
Be supportive of those around you and open to exploring, proposing or adopting new ideas, technologies and practices
Eager collaborator and effective communicator with both engineers and content creators
Experience with dynamic narrative, branching dialogue, interactive fiction a plus
Experience with Unreal Engine a plus
Passion for excellence in both your individual contributions and the overall quality of the game
Appreciation for robust, maintainable, easily readable code
B.S. degree in Computer Science or equivalent
3+ years of professional C/C++ experience
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $130,250 - $199,400
New York (depending on location e.g. Manhattan vs. Buffalo): º $120,450 - $199,400
Jersey City, NJ: º $147,400 - $199,400
Colorado (depending on location e.g. Denver vs. Colorado Springs): º $120,450 - $161,750
Washington (depending on location e.g. Seattle vs. Spokane): º $120,450 - $188,600
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.