Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to deliver direct impact to our players worldwide.
The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.
The Challenge Ahead:
As a Senior Software Engineer, you will work in a small but growing team building the latest technology for our Character Creation pipeline. Dedicated to developing our new speech-to-animation tool, you and the team will be supported by our Product Owner and Technical Director. You will work on the technical design and development of this custom tool to improve our users' character creation workflow. With this new tool, we are aiming to reshape the possibilities of character creation for our game teams, allowing faster and more dynamic character creation. You may also support a variety of EA’s crucial content tools alongside other teams within the Tools & Technology group.
You will report to a Development Director.
Day to day, you will…
Research and integrate new technologies and systems to enhance the quality and efficiency of the character production pipeline.
Design, implement, and debug tools for character creation workflows at EA.
Identify complex, systematic problems in the domain of tools, pipelines, and workflow development.
Analyze problem spaces, risks, and dependencies across multiple domains and toolsets.
Partner with end-users (both game teams and character artists), local and remote, to understand their workflows and toolset needs.
Use creative and pioneering work to grow EA's in-house technologies.
Established coding best practices and standards across the team and projects
Mentor junior team members
You are/you have…
Computer Science or other relevant Bachelor's degree OR equivalent training and professional experience (8+ years)
Intermediate to expert experience level in one or more programming languages such as Python, JavaScript, C#
Experience building and maintaining APIs (REST, GraphQL or other)
Experience with containerization (Docker)
Passionate about working with different partners to deliver product needs, understanding the bigger picture, and defining deliveries according to these
Experience with automated testing, both integration and unit test frameworks such as playwright, pytest, mocha or similar
Bonus if you have…
Experience with frontend JavaScript frameworks such (e.g React, Vue, Angular)
Experience with Kubernetes
Experience with distributed systems and/or microservices architecture
Experience on Interest in developing ML systems
Familiarity with character creation pipelines and DCCs such as Maya and MotionBuilder
Ceci ne s’applique pas au Québec.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria):º $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.