About our organization: EA SPORTS is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and athletes. We are creating a team to build a new unannounced AAA EA SPORTS product across platforms. This is your opportunity to join this new team that will shape the future of interactive entertainment and create the next great EA SPORTS game.
About our team: We are starting a new team composed of a mixture of veterans of EA/EA SPORTS and new talent from across industries. With some of the most valuable sports IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.
About the role: As the rendering leader, you will lead a team of engineers working with designers, artists, and other engineering domains to build complex graphics features. You will guide your team to gather and analyze the requirements, create the technical design documents, and deliver the features.
Develop core rendering features, engine components and tools.
Research and implement advanced rendering techniques.
Create reusable and flexible rendering technologies.
Write technical design specifications.
Design, maintain, implement and debug code, pipelines and other rendering-related sub-components and packages.
Optimize rendering modules of a game engine.
Stay up to date with the latest hardware & software changes enhancing the rendering domain.
Strong C++, architectural, and software engineering skills. 5+ years of industry C++ experience.
Experience developing graphics techniques and detailed knowledge of graphics hardware.
Knowledge of GPU architecture.
Experience using GPU debugging and profiling tools such as PIX, RenderDoc, or equivalent platform tools.
Math skills include trigonometry, calculus, and linear algebra.
Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.
3+ years of experience with Direct3D, OpenGL or equivalent.
Experience in object-oriented design and implementation.
Knowledge of good software engineering practices.
Understanding of memory management, multiple processor use, and runtime optimization.
Test and debug other engineers' code.
Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
Experience shipping at least one title on PC or Consoles.
Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; character rendering, advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
US Compensation and Benefits:
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
Base Salary Ranges:
California (depending on location e.g. Los Angeles vs. Sacramento): $143,150 - $221,750
New York (depending on location e.g. Manhattan vs. Buffalo): $130,600 - $221,750
Colorado (depending on location e.g. Denver vs. Colorado Springs): $130,600 - $181,850
Jersey City, NJ : $130,600 - $221,750
Washington (depending on location e.g. Seattle vs. Spokane): $130,600 - $210,000
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.