At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4. The future will provide our players with more empowerment to imagine and create, with their imagination being the only limit.We are looking for a Senior Software Engineer to help us integrate and showcase our technologies that power creation in our games. If you have experience with game development and integrating with services, we want to hear from you.You will work with an experienced team that has collectively built and worked on games and backend services for more than two decades. You will work with multiple developers to integrate and showcase our services to our partners.We strive to stay relevant in our development approaches and technology. Many of our software engineers are “polyglots” and strive in multiple environments.
As a Senior Software Engineer reporting to the Integrations Technical Director, you will
Create integration client experiences via sample and in-progress multiplayer games that showcase our user-generated content capabilities.
Oversee the Unreal Engine architecture and design patterns to ensure a performant, stable, and extendible codebase
Utilize and expand on existing cloud-hosted services for game integrations
Utilize and expand on our game SDKs that connect to our services
Write clean, SOLID code that promotes our coding standards
Contribute to our coding standards
Author and review technical design documents and API specifications detailing software requirements
Creatively blend security best practices and original techniques to keep user data secure and prevent cheating
Support and troubleshoot inbound requests from studios and partners
Maintain a suite of automated tests that validate the correctness of backend services
Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
Bachelor/Master's degree in Computer Science, Computer Engineering or related field
8+ years of job experience in a hands-on coding role
You've shipped or prototyped multiple games with Unreal Engine or Unity
Expertise with Unreal Engine architecture best practices
Expertise with C++ and UE Blueprints. You also have experience with some of the following languages: C#, TypeScript, Java/Kotlin, or Go.
Experience with terminal, bash, and command line interfaces
You have mentored team members to help them grow their skills, while ensuring code remains performant, scalable, and stable.
You have implemented or contributed to real-time multiplayer architecture.
You develop high-quality, testable software
You have a desire to work with server engineers and designers to integrate their capabilities in into games
You have experience working in an Agile or Scrum environment
You're willing to iterate quickly and develop prototypes
You have a desire to teach and learn from your peers
Pluses
Unity experience
You have worked on multiple aspects of a game (ie engine, systems, tooling, networking).
You've shipped and maintained a framework library that has been utilized by partners
You have experience building scalable services and deploying them to Kubernetes
You have experience working with cloud providers (GCP, AWS, Azure, etc)
Ceci ne s’applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $161,100 - $239,700 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo): º $142,900 - $239,700 USD Annually
Jersey City, NJ : º $187,400 - $239,700 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs): º $153,100 - $206,200 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane): º $142,900 - $230,000 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria): º $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.