EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, and EA SPORTS UFC.

Rendering Software Engineer is a part of the game creation process. You will report to the engineering team's manager and work with your peers to render specific tasks. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.

Your Responsibilities:

  • You will develop core rendering features, engine components and tools.

  • You will research and implement rendering techniques.

  • You will create reusable and flexible rendering technologies.

  • You will write technical design specifications.

  • You will design, maintains, implements, tests and debug code, pipelines and other rendering-related sub-components and packages.

  • You will improve rendering modules of a game engine.

  • Stay up to date with latest hardware & software changes enhancing the rendering domain.

Your Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 3+ years of experience working in C++

  • 3+ years of experience working on or creating real-time rendering engines.

  • 3+ years of experience developing rendering techniques and implementing white papers,

  • 2+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal

  • 2+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X

  • 2+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor

  • 2+ years of experience with art and content pipelines and workflows

  • 2+ years of experience investigating and optimizing low-level game engine code on multiple platforms.

  • Communication ability that supports an open working environment regarding feedback

  • A desire to improve visual quality together with art and design

  • Stay up-to-date with latest and the greatest techniques in computer graphics

  • Excellent debugging and multi-threading skills


The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.


  • California (depending on location e.g., Los Angeles vs. Sacramento): $114,200 - $166,200

  • New York (depending on location e.g., Manhattan vs. Buffalo): $99,900 - $166,200

  • Jersey City, NJ: $131,600 - $168,400

  • Colorado (depending on location e.g., Denver vs. Colorado Springs): $99,900 - $141,800

  • Washington (depending on location e.g., Seattle vs. Spokane): $99,900 - $168,400

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. #torontohiring #remote

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.