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Lead Lighting Artist - Ridgeline Games
Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. As we assemble our diverse team, all who have a voice in making great games together, we're looking for a healthy mixture of tempered veterans and young passionate individuals eager to make a difference.
Role Overview: You are a Lead Lighting Artist who will help us light worlds, inspire incredible scenes and composition, help define our production techniques, maintain budgets while always being focused on the highest quality execution – with empathy and clarity being at the heart of who you are as a leader.
Reporting to the Studio Art Director our Lead Lighting Artist is a practical artist, inspired not only by the games industry but also by film, concept art, photography and photorealism.
An understanding of lighting principals, composition, color theory and both dynamic and baked lighting principals that we can see exercised in your portfolio – both in shipped game projects and in personal work.
Knowledge of at least one industry standard modeling package and an understanding of PBR compliant texturing.
Demonstrate lighting inside of a game engine and a look development environment. This includes relights, mood changes, support for VFX characters and cinematics.
The ability to write documentation where required and maintain production requirements such as stand-ups, feedback and communication with peers.
Experience working with an Art director to develop direction and quality goals and parsing that information to a team for precise execution.
Have experience with cross discipline collaboration as a core tenant of who you are as a leader.
5+ years of professional experience as a Lead Lighting Artist
Dynamic cinematic lighting
Techniques for photorealism
The following are required as part of the application process:
Apply online with resume
Provide web link on resume for online portfolio (required)
As part of the application process, we may ask you to complete a test
This may be an Art, Audio, Design, or Writing test
We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that values creativity and individuality.
US COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES • Washington (depending on location e.g. Seattle vs. Spokane): º $131,600 - $195,200 Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.