EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.
The Gameplay Engineer is a versatile generalist who will focus on game strategy and the "feel" of a game. However, they will inevitably be involved with the more specialized areas of the game's development, such as animation and physics. You will implement strategy tables, tweak input code, or adjust other factors that alter the game. You will report to the team's manager and work with your peers on developing the game's foundation layer.
- Bring the vision of the Artists and Designers to life.
- Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing needed custom code.
- Prototype new mechanics to prove designs and improve mechanics.
- Design and document technical designs for Gameplay systems.
- Develop tools and workflows to produce new game features.
- Work with a proprietary engine to develop shareable code and interface correctly with the engine.
- Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
- 2+ years of industry experience working in the Gameplay domain.
- 3+ years experience with C++ and experience in object-oriented design and implementation.
- Knowledge of A.I. architecture, character control, path finding, multiplayer, or other gameplay-related systems.
- Knowledge of good software programming practices.
- Understanding of multi-threaded architectures and synchronization principles.
- Excellent debugging experience using tools to help debug.
- Understand performance implication of Gameplay systems & algorithms and how to improve.
- Familiar with scripting languages (Python, Lua, Ruby) and interpreted languages. (C#, Java)
- Knowledge in a second field, such as physics or mathematics.
- Familiar with basic game development technologies such as Perforce, Visual Studio.
- Deep understanding of animation techniques and approaches is a bonus.
- Understanding of memory management, multithreaded architectures, and runtime performance optimization is a bonus.
About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.