We are looking for an experienced Audio Artist who can make an immediate contribution to all aspects of audio speech development on the UFC Franchise. The successful candidate must be able to own audio specific project(s), with the goal of creating a quality audio experience. This individual should have experience in all phases of speech for video game production, as well as background in audio post production.
Key Responsibilities
Audio Artists focused on UFC Speech will contribute to building commentary and Voice Over systems, and engage in problem-solving throughout all stages of production. Working with the UFC Development team, this individual should possess skills in the recording and editing of quality VO content, as well as advanced asset management. Programmatic scripting skills are a must, as is the ability to communicate effectively and efficiently under tight deadlines while owning the quality of your work. The ideal candidate will have a strong passion for game audio design, as well as some knowledge in Mixed Martial Arts.
Specific tasks include:
Submitting finalized audio assets via Perforce (P4V) on or before required deadlines.
Tuning and implementation of commentary playback elements using scripting languages. (Similar to Python/Lua/JavaScript)
Editing and organizing in-game VO assets per naming convention protocols.
Recording VO assets and commentary script writing/editing as needed
Participates in project problem solving and review sessions with the audio team
Receive and execute on design vision with Audio Leads
Contribute to the creation of the audio creative design within and outside your audio specialty
Responsible for documentation of workflows and pipelines, making sure any relevant information in your day-to-day role is up to date
Required Skills and Experience
Shipped at least 3 titles, with 5+ years experience in games
Excellent communication skills, written and oral
Proficient in MS Excel, MS Access/SQL preferred
Expert in at least one DAW (Pro Tools or Reaper preferred)
Solid experience using audio development tools, technology, and pipelines. (e.g. Wwise/Fmod/Unreal/Unity)
Self-motivated and willing to learn and grow as an audio professional
Nice to Have
General knowledge of UFC/MMA
Programming experience (C++, C#)
Voice talent direction
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria): ยบ $63,350 - $98,800 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
Weโre looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.