EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

Job Description:

You will own features in the game with oversight by senior animators. Responsible for taking animations from mocap shotlist to engine. Working with designers and engineers to ensure animations are technically sound and fit the design.

Your Responsibilities:

  • Work with artists, technical artists - providing feedback on rigs and tools

  • Provide feedback and mentoring to junior animators on the team

  • Help ensure that the flow between game-play and cinematics appears as seamless as possible

  • Collaborate with cross-functional teams of designers and engineers, taking animations through the entire production pipeline.

  • Plan and direct mocap sessions, demonstrating ownership of animation features.

  • Address and fix animation-related bugs and issues.

  • Attend and actively participate in continuing education to enhance skills and stay updated on industry trends.

  • Create engaging in-game animations, leveraging state machines, and motion matching techniques.

Your Qualifications:

  • Proven experience in animation within the gaming or related industry, supported by an impressive reel showcasing diverse animation work.

  • A reel showcasing animation work, formal education or a demonstrable skillset to validate applicable animation abilities.

  • Proficiency in animation software like Motion Builder or Maya, with the ability to deliver quality work on deadlines.

  • Strong problem-solving skills and the capacity to handle different aspects of the animation pipeline.

  • Collaborative mindset with the ability to participate in planning, estimating, and scoping animation tasks.

  • Familiarity with state machines and motion matching concepts, even if not extensively experienced.

Beneficial Qualifications

  • Experience working with Slack/Jira/Shotgrid (or similar)

  • A passion for sports and football knowledge, contributing to sports-themed game development

  • Experience with planning, estimating, and scoping animation projects.

  • Knowledge of motion capture planning and direction.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.