Job Summary:
Join us at Electronic Arts as a Senior Technical Artist focused on shaders, materials, and real-time rendering. Reporting to the Technical Art Director, you will develop shaders and rendering workflows that improve the visual quality of the official F1ยฎ games. Working across Art and Engineering, you will contribute to our proprietary technology and help create high-quality game content.ย
Responsibilities:
โข You will be the bridge between art and engineering, with a focus on materials, shaders, and rendering workflows.
โข Develop high-quality HLSL shaders for our proprietary engine and DCC tools, including our HLSL-based 3ds Max viewport pipeline.
โข Guide look development and improve visual fidelity across characters, environments, and vehicles while optimizing rendering performance to meet platform and project requirements.
โข Support artists in creating and optimizing assets by debugging rendering issues, improving material setups, and ensuring consistency between rendering environments.
โข Work with rendering engineers and artists to prototype and integrate new visual features.
Required Qualifications:
โข 5+ years of experience with real-time engines and a digital content creation package such as 3ds MAX or Maya.
โข Experience writing, debugging and optimising shaders using HLSL or GLSL.
โข Knowledge of real-time rendering principles, including PBR workflows, lighting models, and post-processing, demonstrated in shipped game titles or equivalent projects.
โข Basic scripting knowledge in Python or MAXScript.
This is a hybrid role, with 3 days per week working from the locations listed in this job posting.
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