"50s to render on a single 3080!": A stunning 4k pool scene using Real-Time Caustics in Blender
Blender enthusiasts have something exciting to look forward to with the evolution of real-time Caustics project files for Shaders Plus.
A recent X post by 3D technical artist/generalist SMOUSE_CG showcased an impressive 4k scene rendered in just 50 seconds using a single 3080, incorporating elements like volumetric, Caustics, and Global Illumination (GI).
Notably, the caustics rely on Shadow Information, ensuring that if a machine can handle shadows, it can effectively process these advanced caustics.
But the innovation doesn't stop there. Shaders Plus has also made strides in achieving a genuinely physically-accurate representation of Thin-Film Interference.
Often referred to as the "Pearlescent," "Anodized," "Soap Bubble," or "Oil Spill" effect, this feature uses over 1,000 Vector Math nodes to produce a realistic "rainbowy" sheen on surfaces. It's an ideal tool for those seeking to add authentic anodized metals or vibrant finishes to their projects.
Additionally, Shaders Plus has refined the Dispersion shader within Blender. While custom Dispersion shaders have been a part of the Blender toolkit for some time, the Shaders Plus version offers something unique.
Instead of merely executing a standard RGB-split like most shaders, this one emulates the natural light falloff curve observed in the real world. The result? Authentic, life-like prism effects for glass renders, elevate the quality and realism of any project.