This job listing expired on Sep 9, 2024
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We're looking for a technical artist to help pull together the visuals for a city-building \ exploration game set in space. The game has 10 hours of playable content and a solid art direction, including a whimsical, 60s sci-fi inspired set of concepts. We are currently translating those designs into 3D. We need a technical artist to help us create the game's core shaders, tune the game's lighting model and solve some technically focused visual problems - like the starfield background or nebula rendering.

You will be working with a small team. The studio head is the gameplay designer and developer, with experience in both AAA and indie game making. The art team consists of an overall concept artist, two structure designers and a 3D modeler. You'll be interacting with everyone on the team, although you'll be managed by the studio head and likely work closest with him and the 3D modeler. We can guarantee the engagement will last for a month but could easily extend to two.

As a technical artist, you will

  • Help to transcribe the visual style of the concept arts into the engine (shaders, VFX, lighting, post processing...)

  • Find solutions to specific graphics problems

  • Review and identify areas of investment that will help bring the game visuals closer to the concept illustrations

  • Work with developers and artists to design and improve art workflows

  • Explain or write documentation for the overall visual tech strategy, major new code and workflow changes

The following skills are expected:

  • Excellent knowledge and understanding of Unity URP

  • Strong skills in creating shaders, using either shader graph or code

  • Solid technical and artistic skills to configure lighting and post processing effects accurately

  • Solid knowledge of rendering features and how to create\use custom post processing techniques

  • Good knowledge in VFX production (VFX graph and/or shuriken)

  • Ability to work autonomously towards an artistic goal, experimenting\iterating until a great looking, performant solution is achieved

  • Ability to work in a team, share work frequently for feedback and give\receive detailed comments

  • Affinity for stylized, whimsical art directions

  • Five years of game industry or graphics work experience with a portfolio or equivalent demonstrating the visual impact you've had

If you're interested, please send your resume, portfolio and any other info you think might be relevant! We're most interested in someone who can start soon, but for somebody that's truly awesome, we can wait.