ZeniMax Online Studios is seeking a Technical Designer (Narrative) to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. This role will work closely with our narrative and cinematic leads to help design, develop, and maintain a AAA-quality narrative/cinematic toolset and pipeline from the ground up for a new IP. As one of the first members of the team to get their hands dirty in these workflows, you will be expected to help guide best practices and workflows by creating solid examples and sharing your findings across a team of various disciplines. Directly working with our various design and engineering teams, you will be relied upon to push boundaries and turn ambiguous situations into concrete solutions. Being able to navigate between ‘big picture’ and ‘in-the-weeds’ is essential for making effective decisions that will have a substantial impact on the project.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
Contribute and maintain complex narrative and cinematic content
Create the first examples of new techniques and technologies and document findings for the broader team
Collaborate with experts of various disciplines to be a force multiplier to the narrative department
Provide strong direction for user workflows and usability in tools and pipeline development
Help bring our narrative and cinematic vision to life
Qualifications
Ability to work collaboratively in a cross-discipline development environment
Deep experience working with narrative-related content, tools, and pipelines
Experience working with various forms of coding and/or scripting
Comfortable bringing chaos to order by operating within ambiguous or nascent toolsets
Excellent verbal and written communication skills
Preferred Skills
Familiarity with any DCC tools and workflows (Maya, Blender, Houdini, etc.)
Familiarity with narrative techniques across genres