ZeniMax Online Studios is looking for a Technical Artist to assist our Art teams in developing new and creative asset creation techniques, maintaining performance across all shipping platforms, and serving as a technical reference for Art production. The ideal candidate has a strong passion for creating narrative driven games in a highly collaborative setting.


  • Develop and maintain artist facing tools in 3ds Max
  • Develop simple/complex subsystems that are flexible and modular to support current and new tooling; communicate technical concepts to develop optimal tools
  • Create, propose, design, and improve artist workflows
  • Communicate problems, risks, and obstacles to the team on pipeline matters
  • Work collaboratively with technical and creative team members


  • 3+ years of professional industry experience in Tools/Technical Art
  • Strong understanding of Python or another object oriented scripting language
  • Strong understanding of Tool UI development and subsystems
  • Experience in game art generation and implementation
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
  • Candidates must show an aptitude for learning new systems quickly; ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be adept at taking a technical approach to problem solving for art production
  • Solid math skillset
  • Must have excellent communication skills
  • Must be self-sufficient and have strong time management skills

Preferred Skills

  • MaxScript
  • Perforce
  • PyQt or PySide
  • Understanding of low-level game data pipelines
  • Documentation practices for developers and users of tools
  • Basic Code development practices and management
  • MMO experience a plus