ZeniMax Online Studios is looking for a Outsource Integration Artist to assist with the skinning, setup, and export of character and monster assets. This integration artist will work with various members of the Outsourcing Support team to address character setup and skinning related issues: from in-game editing and data setup to vertex weighting adjustments. This integration artist will also be making minor art changes and adjustments to 3d assets, so experience with 3d character art is important. This is a dynamic environment that will challenge you as you become a full-fledged professional game developer.
Responsibilities
- Work closely with the Outsourcing Managers, Technical Artists, and Character Artists to prepare armor, costumes, weapons, mounts, and monsters for export into game
- Adjust vertex weighting for armors, costumes, mounts, and monsters
- Geo and texture adjustments on outsourced assets when necessary
- Export adjusted geometry to engine
- Data setup of exported assets in engine
- Learn proprietary tools for rigging of the game-ready character meshes and internal tools for export
Qualifications
- Ability to skin meshes to various rigs
- Familiarity with game engines
- Intermediate understanding of character modeling and texturing principles
- Understanding of mesh topology for deformation
- Some working experience in rigging characters for video games
- Working knowledge of 3ds Max and Photoshop
- Love of characters and animation
Preferred Skills
- Familiarity with modular character customization systems is a plus
- Experience with animation is a plus but not required
- Enjoy playing MMOs