Maya 3D Generalist - Waste Creative | Hitmarker
This job listing expired on May 16, 2024
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What we’re looking for:

We’re looking for a Maya 3D Generalist to join our ever-growing animation department to help us create stunning animated videos – predominately for Supercell, one of the biggest and best mobile games developers in the world.

The successful applicant will have:

  • A keen eye for design

  • Excellent skills in Maya, Arnold Rendering, After Effects, V Ray and Yeti

  • To be fast at Modelling and Texturing is a must.

  • A good understanding of lighting – essential as you’ll be required to match existing Campaign films

  • You will need to be a great problem-solver and should be able to multitask, especially within complex 3D scenes

  • Having a good understanding of film language and shot selection would be a bonus so you can contribute to creative.

  • You will also need to have a super-organised workflow

  • 4+ years of experience.

  • It’s a bonus if you use 3DS Max alongside Maya, but it’s not essential.

  • UK based

Your duties will be to:

  • You’ll be required to create 3D assets from existing references and concept art

  • Modelling, texturing, lighting, rigging and character animation in 3D.

  • Using Maya, you’ll also be required to create cutting-edge, stylised visuals based on existing campaigns.

In return, you’ll get:

  • Waste shuts during the Christmas period ranging between 1 and 2 weeks with that time not being taken out of your regular holiday entitlement

  • Early-finish/late start Fridays in August & February

  • Christmas and summer parties you'll want to post about

  • Regular team outings and social events

  • Workplace pension

  • Cycle to work scheme

  • Birthdays off

  • Volunteer days

  • Access to Employee Assistant Programme (EAP)

  • Flexible start times

  • Group Life Assurance

  • Group Income Protection

  • Private Medical Insurance

  • A shiny new office, with a gaming area, plus regular events

About Waste

Waste is a fan-first creative agency, specialising in the gaming industry. We put fans & communities at the heart of everything we do. Our clients range from mobile gaming giants like Supercell to companies like EA, Nintendo, Riot Games, Ubisoft, Sega, and Zynga. We excel in player acquisition and retention, community-focused content creation, and marketing campaigns across different mediums. Our global team of 85+ specialists covers a broad spectrum of services, from strategy & creative to production, with physical offices in London and Tokyo.

Our company is guided by 'The Waste Way'—our core values—and an entrepreneurial spirit. Our innovative approach has earned us over 100 awards and recognitions, like Art Director’s Club, Clio, D&AD, and The Webby Awards. In addition to our work, we produce our own craft beer, Waste Pale Ale, run an animation production company, This Thing of Ours, and support UK-based gaming charity, SpecialEffect.

The Waste Way

Our culture is built on four pillars:

  1. Be Brave: We seek innovative solutions and embrace diverse thinking.

  2. Own Your Shit: We value action and empower our team to make things happen.

  3. Make it Better: We continuously strive for improvement in our work, agency, and ourselves.

  4. Be Kind: We believe in teamwork—we win, lose, and learn together.

How Wasters embrace Diversity & Equal Opportunity

Us Wasters are committed to diversity, equality and inclusion. For us diversity and inclusion are not just a tick-boxing activity, but a chance for us to make long-term meaningful change. A diverse workforce means that we’re able to unlock our ability to innovate, be creative, be better problem solvers and provide an inclusive environment for everyone and we encourage candidates from all backgrounds to apply.

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