Virtuos
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UI工程师 (UI Engineer)
PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
ABOUT THE POSITION
RESPONSIBILITIES
基于 UMG / Slate 实现游戏内 HUD、菜单、系统界面等 UI 功能
搭建与维护 UI 框架(如 CommonUI),建立可复用的控件库与页面导航体系
与 UI 美术、UX 协作,还原设计稿并保证交互体验一致
负责 UI 的性能优化(DrawCall、Widget 层级、Tick 开销、Invalidation Box 使用)
实现多分辨率 / 多平台适配与手柄导航(焦点管理),保证主机端可完整操作
支持本地化:多语言文本、字体回退、RTL / CJK 排版与文本溢出处理
将现有 UI / UX 适配到目标主机平台,涵盖分辨率、安全区、手柄导航、平台专属按键提示与性能限制
排查并修复平台移植过程中引入的 UI 回归问题
Implement in-game HUD, menus, and system interfaces using UMG / Slate
Build and maintain the UI framework (e.g. CommonUI), including a reusable widget library and screen navigation architecture
Collaborate with UI artists and UX designers to faithfully realize designs and ensure consistent interaction behavior
Own UI performance optimization (draw calls, widget hierarchy depth, tick cost, invalidation boxes)
Deliver multi-resolution and multi-platform adaptation plus gamepad navigation (focus management) for full console operability
Support localization: multi-language text, font fallback, RTL / CJK typesetting, and text overflow handling
Adapt existing UI/UX for target console platforms, including resolution, safe-area, controller navigation, platform-specific prompts and performance constraints.
Diagnose and resolve UI regressions introduced during platform porting.
QUALIFICATIONS
专业要求
有 UE UMG 商业项目开发经验,理解 Widget 生命周期与数据绑定方式
了解 Slate 底层机制,能进行自定义控件开发
具备 UI 性能分析与优化经验,能定位 UI 造成的帧率下降
有手柄导航 / 焦点系统实现经验
对视觉还原度和交互细节有要求,能与美术就实现成本进行有效沟通
通用任职要求
计算机、软件工程或相关专业本科及以上学历(能力突出者可放宽)
3 年以上游戏开发经验,参与过至少 1 款已上线或已完整开发周期的项目
扎实的现代 C++(C++14/17)功底,理解内存管理、多线程、性能优化
熟练使用 Unreal Engine(UE4/UE5)进行商业项目开发
熟悉 Git / Perforce 等版本管理工具
具备良好的英文读写能力,可阅读英文技术文档与进行日常书面沟通
良好的沟通与协作意识,能够与策划、美术等非技术岗位高效配合
加分项
有 CommonUI 框架使用或搭建经验
有主机平台 UI 认证要求(如安全区、手柄提示图标切换)的处理经验
有多语言本地化项目经验
了解 MVVM 等 UI 架构模式,或有前端开发背景
有 Nintendo Switch / Nintendo Switch 2 的 UI 开发经验
有将现有 PC / 主机 UI 适配到任天堂平台的经验
熟悉涉及 UI、手柄提示与用户流程的主机认证要求
有在 CPU / GPU / 内存受限环境下优化 UI 的经验
Role-Specific Requirements
Commercial UE UMG experience with a clear understanding of widget lifecycle and data binding
Working knowledge of Slate internals and the ability to build custom widgets
Proven UI performance profiling and optimization experience
Experience implementing gamepad navigation and focus systems
Attention to visual fidelity and interaction detail, with the ability to discuss implementation cost constructively with artists
General Requirements
Bachelor's degree or above in Computer Science, Software Engineering, or a related field (exceptional candidates may be considered regardless)
3+ years of professional game development experience, with at least one shipped title or one full production cycle
Strong modern C++ (C++14/17) skills, with solid understanding of memory management, multithreading, and performance optimization
Hands-on commercial experience with Unreal Engine (UE4/UE5)
Familiarity with version control systems such as Git / Perforce
Working proficiency in written English; able to read technical documentation and communicate in writing
Strong communication skills and the ability to work effectively with non-technical disciplines (design, art)
Nice to Have
Experience using or building on CommonUI
Familiarity with console UI certification requirements (title-safe areas, dynamic controller glyph swapping)
Localization project experience
Knowledge of UI architecture patterns such as MVVM, or a front-end development background
Nintendo Switch / Nintendo Switch 2 UI development experience
Experience adapting existing PC / console UI to Nintendo platforms
Experience with console certification requirements affecting UI, controller prompts and user flows
Experience optimizing UI for constrained CPU/GPU/memory environments