Virtuos
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平台与全能工程师 (Platform and Generalist Engineer)
PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
ABOUT THE POSITION
RESPONSIBILITIES
负责游戏在 PS5 / Xbox Series / Nintendo Switch / PC 等平台的适配、集成与维护
对接各平台 SDK,实现成就 / 奖杯、存档、用户账号、在线服务、内购等平台功能
主导平台认证(TRC / XR / Lotcheck)的准备与问题修复,推动项目通过审核
维护构建与发布流程(打包、CI/CD、多平台自动化出包)
负责崩溃、内存、加载等跨领域疑难问题的排查与修复
作为通才补位:在项目需要时支援玩法、UI、工具等方向
主导将现有 PC / 主机功能适配到目标主机平台的技术工作,识别平台兼容性、性能与认证方面的风险
Own platform integration and maintenance across PS5 / Xbox Series / Nintendo Switch / PC
Integrate platform SDKs to deliver achievements/trophies, save data, user accounts, online services, and store features
Lead platform certification (TRC / XR / Lotcheck) preparation and issue resolution, driving the title through submission
Maintain build and release pipelines (packaging, CI/CD, automated multi-platform builds)
Investigate and resolve cross-domain issues: crashes, memory, loading, and stability
Act as a generalist, supporting gameplay, UI, or tools work wherever the project needs it
Own technical adaptation of existing PC / console functionality to target console platforms, identifying platform-specific compatibility, performance and certification risks.
QUALIFICATIONS
专业要求
有至少一个主机平台的完整项目经验(从开发到过审 / 上线)
熟悉平台 SDK 集成与平台功能实现(成就、存档、在线模块等)
有 TRC / XR / Lotcheck 认证问题处理经验
熟悉打包与构建流程,有 CI/CD(Jenkins / TeamCity / Horde 等)使用经验
具备快速切换技术领域的学习能力与独立排查复杂问题的能力
有主机移植经验,或有将已上线商业项目适配到其他平台的经验
深入理解主机平台在性能、内存与包体方面的限制
通用任职要求
计算机、软件工程或相关专业本科及以上学历(能力突出者可放宽)
3 年以上游戏开发经验,参与过至少 1 款已上线或已完整开发周期的项目
扎实的现代 C++(C++14/17)功底,理解内存管理、多线程、性能优化
熟练使用 Unreal Engine(UE4/UE5)进行商业项目开发
熟悉 Git / Perforce 等版本管理工具
具备良好的英文读写能力,可阅读英文技术文档与进行日常书面沟通
良好的沟通与协作意识,能够与策划、美术等非技术岗位高效配合
加分项
有 2 个及以上主机平台的上线经验
有主机移植(PC → 主机,或跨主机)项目经验
有崩溃分析与线上问题追踪(Crash Dump / Sentry / Backtrace 等)经验
有构建效率优化、包体优化经验
有直接与平台方(第一方)沟通的经验
有 Nintendo Switch / Nintendo Switch 2 开发经验
有将 Unreal Engine 项目移植到任天堂平台的经验
有使用 NVIDIA Nsight Graphics 或同类平台工具分析主机 GPU 负载的经验
有在无法直接接触平台硬件 / 服务的情况下,与发行方或外部合作伙伴协作推进项目的经验
Role-Specific Requirements
At least one full console project cycle, from development through certification/release
Hands-on platform SDK integration experience (achievements, save data, online modules)
Experience resolving TRC / XR / Lotcheck certification issues
Familiarity with packaging and build pipelines; experience with CI/CD (Jenkins, TeamCity, Horde, or similar)
Proven ability to move quickly between technical domains and independently debug complex problems
Experience with console porting or platform adaptation of an existing commercial title
Strong understanding of platform-specific performance, memory and package constraints
General Requirements
Bachelor's degree or above in Computer Science, Software Engineering, or a related field (exceptional candidates may be considered regardless)
3+ years of professional game development experience, with at least one shipped title or one full production cycle
Strong modern C++ (C++14/17) skills, with solid understanding of memory management, multithreading, and performance optimization
Hands-on commercial experience with Unreal Engine (UE4/UE5)
Familiarity with version control systems such as Git / Perforce
Working proficiency in written English; able to read technical documentation and communicate in writing
Strong communication skills and the ability to work effectively with non-technical disciplines (design, art)
Nice to Have
Shipped titles on two or more console platforms
Console porting experience (PC to console, or cross-console)
Crash analysis and live issue tracking (crash dumps, Sentry, Backtrace, or similar)
Build-time and package-size optimization experience
Direct experience communicating with first-party platform holders
Nintendo Switch / Nintendo Switch 2 development experience
Experience porting Unreal Engine titles to Nintendo platforms
Experience profiling console GPU workloads using NVIDIA Nsight Graphics or equivalent platform profiling tools
Experience working with publishers or external partners when direct access to platform hardware/services is constrained