Unknown Worlds is looking for an experienced Senior Designer to help us incubate and develop new game ideas from conception to release. The ideal candidate is a consummate communicator and collaborator. They are a student of game design, with the toolset to understand and explain design theory and pitfalls. They coach and encourage their team, are self-directed and highly motivated, and enjoy working with multidisciplinary collaborative teams.

This is a remote position on a fully distributed team. We are looking for a candidate with the flexibility to collaborate with a team located primarily in the East and West Coast USA.


  • Collaborate with a multidisciplinary team of developers to pitch and refine multiple game ideas and systems.

  • Help teams navigate the early prototyping phase by assisting with hands-on development and iteration.

  • Identify game design needs; drive conception and implementation of key features.

  • Create and shepherd designs from paper to shipping.

  • Advocate for the player’s perspective by assisting with the facilitation of playtests, addressing concerns and driving solutions on design challenges.

  • Coordinate with team leaders to identify, address and adhere to constraints.

  • Establish and maintain design documentation for systems across the project.

  • Work across teams to ensure best design practices are followed.


  • Experience leading or product-owning multi-disciplinary strike teams.

  • Extensive experience with game design principles, game balance, pacing and player motivations.

  • Deep knowledge and experience in a design discipline: systems, gameplay, 3Cs, level design, or other.

  • Experience shipping at least 2 game titles in a design-focused role.

  • Hands-on experience supporting the implementation of features and ideas in-engine.

  • Experience transitioning game concepts from prototyping through pre-production and production phases.

  • Excellent situational awareness and judgment, with the ability to demonstrate both qualities in high-pressure situations.

  • Excellent written and verbal communication.

  • Experience with project management software such as JIRA, Favro, Notion and/or equivalents.

  • Deep understanding of the foundational elements and player expectations of multiple genres.


  • Experience creating and refining game pitches.

  • Experience working directly in Unity and/or Unreal 5.

  • Experience working on a game in all phases of development, from pre-production to shipping.

  • Experience with open development or Early Access models engaging with large and active communities.

  • Scripting experience (via code, proprietary tools, and/or visual scripting languages).

  • Experience working in an environment that stretches the designer outside their bounds, including experience with level, gameplay, and/or UX/UI design.