Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
Job Description
Position Overview
In this role, you will bring our props, architecture, and other assets to life by producing high-quality textures and materials, playing a key part in crafting stunning, immersive visuals. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining consistency, style, and technical performance.
Responsibilities
Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to the artistic direction set by the Art Director/Lead Artist.
Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling textures and object-based textures, while adapting to technical constraints.
Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance the visual quality of assets.
Apply expertise and sound judgment to optimize texture usage, ensuring performance efficiency without compromising quality.
Be proficient with texture tools and maintain/implement structured engine settings.
Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects
Qualifications
Proficiency in texture creation workflows using Substance Painter and Substance Designer.
Strong understanding of UV layout, material creation, and texture rendering.
Ability to collaborate with Technical Artists to manage texture libraries, optimize shaders, and improve workflows.
Experience in defining and establishing texture benchmarks and pipelines for different asset categories.
Mastery of PBR workflows, including high-poly sculpting, low-poly UV unwrapping, baking, and texturing.
Familiarity with essential software such as Photoshop, 3ds Max, Maya, and ZBrush.
Creative mindset with adaptability to various art styles.
Strong artistic sensibility, attention to detail, and knowledge of composition, value, and color theory.
Excellent communication and teamwork skills, with the ability to collaborate closely with other departments.
Additional Information
Experience working with Art Directors to plan texture/material requirements (including pre-production, resource planning, and visual aesthetics).
Knowledge of other third-party texturing tools (e.g., Quixel, Substance 3d sampler, houdini) or model/render software; familiarity with AI-assisted workflows.
3+ years of experience in AAA next-gen game projects.
Project or outsourcing management skills.
Ability to create 3D models from reference images or text descriptions.
Basic traditional art (e.g., sculpture, painting) skills.
Fluent English communication skills.
2K
PlayStation
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Ubisoft
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Twitch