Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

Job Description

Lead/Senior Texture Artist will be responsible for producing high-quality and benchmark texture work for exciting games produced in Chengdu, For Lead Texture Artist, you will also be responsible for developing and leading the texture artist team in Chengdu.


  • Expert in the procedural texture in Substance Painter and Substance Designer

  • Help the team and project to manage the texture graphic bank with Technical Artist

  • Clarify and set the benchmark and pipeline for different category of textures

  • Knowledge of creating textures which adhere to the basics of Physically Based Rendering (PBR)

  • Good knowledge on Substance Designer for procedural texture creation

  • Knowledge in Substance Painter & Photoshop, 3ds Max, Zbrush & other 3rd Party texturing programs like, Xnormal, Quixel, Ndo etc.

  • Good at sculpting with Zbrush.

  • Create a 3D model based on a picture or text description;

  • Have a sense of innovation and can adapt to various art styles;

  • Strong artistic sense with an eye for detail, composition and value/colour theory.

  • Basic traditional drawing and hand painting skills

  • Basic knowledge in modelling & UV

Additional Information

What you will do

  • Follow a project’s artistic direction set by the Art Director/Lead when creating textures

  • Adhere to specific texturing pipelines and adapt to constraints needed for texture creation

  • Produce all required textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling textures, and object-based textures

  • Be a strong team member of the Organic Team that creates the natural environment of the game world

  • Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints

  • Use good judgement and expertise to optimize the number of textures that are produced and their uses

  • Familiarity with the tools needed with handling textures and follow/maintain the setup structure in engine

  • Follows up and evaluates the artistic team.

  • Leads, mobilizes and develops a team of artists.

  • Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams specifications.