This job listing expired on Jan 18, 2024
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Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

Job Description

Lead/Senior Texture Artist will be responsible for producing high-quality and benchmark texture work for exciting games produced in Chengdu, For Lead Texture Artist, you will also be responsible for developing and leading the texture artist team in Chengdu.

Qualifications

  • Expert in the procedural texture in Substance Painter and Substance Designer

  • Help the team and project to manage the texture graphic bank with Technical Artist

  • Clarify and set the benchmark and pipeline for different category of textures

  • Knowledge of creating textures which adhere to the basics of Physically Based Rendering (PBR)

  • Good knowledge on Substance Designer for procedural texture creation

  • Knowledge in Substance Painter & Photoshop, 3ds Max, Zbrush & other 3rd Party texturing programs like, Xnormal, Quixel, Ndo etc.

  • Good at sculpting with Zbrush.

  • Create a 3D model based on a picture or text description;

  • Have a sense of innovation and can adapt to various art styles;

  • Strong artistic sense with an eye for detail, composition and value/colour theory.

  • Basic traditional drawing and hand painting skills

  • Basic knowledge in modelling & UV

Additional Information

What you will do

  • Follow a project’s artistic direction set by the Art Director/Lead when creating textures

  • Adhere to specific texturing pipelines and adapt to constraints needed for texture creation

  • Produce all required textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling textures, and object-based textures

  • Be a strong team member of the Organic Team that creates the natural environment of the game world

  • Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints

  • Use good judgement and expertise to optimize the number of textures that are produced and their uses

  • Familiarity with the tools needed with handling textures and follow/maintain the setup structure in engine

  • Follows up and evaluates the artistic team.

  • Leads, mobilizes and develops a team of artists.

  • Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams specifications.