Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Founded in September 2017, Ubisoft Bordeaux works with passion on the biggest AAAA’s game in order to offer the best gaming experiences to our players. Today, the studio has more than 400 talents, from 15 different nationalities, who work on licenses such as Assassin's Creed, Beyond Good & Evil 2, plus other unannounced free-to-play games. We are also working on exciting technologies with the Anvil team, Online services teams and with La Forge who seek to validate the value of technological innovations.
Reporting to the Lead Level Designer, you will be working on the a new AAA project of the Assassin's Creed brand. Working as part of the World team, in close collaboration with the Level Artists, Quest Designers and the other project teams, your main tasks will be :
Collaborate with the Creative Director and lead designers to bring innovative ideas to all aspects of game design
Design and implement areas of the game,
Actively participate and / or lead design-specific discussions regarding design reviews and design issues
Conceptualize, design, direct and create game levels
Create design documentation based on the direction of the Creative Director and lead designers
Work closely with the GD & Tech team to ensure the relevance of layouts with existing systems
Work in close collaboration with the Art and Quest teams to design balanced, readable environments that serve the player experience
Validate the playability of the environment with testers, Artists and Gameplay Programmers
Work on transversal missions and be a driving force within the team
You have solid experience in Level Design, ideally on AAA games.
You have a good ability to illustrate your intentions.
You are creative, analytical, autonomous and rigorous.
Your English is fluent.
You are passionate about video game creation and have a very good video game culture.
Permanent full time contract
Start date : March 24
Interview(s) with our internal teams
Final interview with the project manager
If your application is not retained, you will receive a negative answer.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act.