Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Ghost Recon, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
As a Character Concept Artist, you will report to the project Associate Art Director and help to realize the creative vision by illustrating and communicating an inspiring visual direction for our artists during production. You will join a team of passionate, creative professionals who love to learn and push their craft and imagination to even greater heights. In your role as a Character Concept Artist, you will create memorable characters, vehicles and weapons that exude a visually rich narrative that speaks to our players and breathes life into our virtual worlds.
Help establish and convey the Associate Art Director's vision through a wide array of concept art from sketches to paintings, storyboards, Key arts, mood boards and paint-overs to support art, design, and storytelling.
Develop character concepts, vehicles, as well as weapons, props, gear, and a variety of cosmetics.
Seek feedback on your work and give feedback to other artists in your team.
Contribute to a collaborative, service minded and learning culture.
A deep love for character creation and be a driving force in the Art Department to create a cast of iconic characters
A specific taste for creating realistic characters, vehicles and weapons
An artistic eye and understanding of multiple visual media and techniques.
A broad knowledge of composition, perspective, colour theory, anatomy, real-world materials, and lighting.
Intermediate knowledge regarding typography and graphic design.
Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz.
/!\ A portfolio, website or other document showing your work is required, or your application will not be properly evaluated.
This job can be in house, flexible or 100% remote (From France only).