Home to the North American Ubisoft headquarters since 1996, Ubisoft San Francisco opened its development studio in 2009 and since developed Rocksmith® and Rocksmith 2014, to teach millions of people how to play guitar and bass. With a song library of over 1,500 songs and 10 years of support the Rocksmith franchise helped millions of players around the world on their musical journey. In 2017, the studio released the critically acclaimed South Park™: The Fractured But Whole™, in collaboration with Trey Parker, Matt Stone, and South Park Digital Studios. The studio is currently working on innovative new titles with Rocksmith+ and XDefiant.
Ubisoft Studio San Francisco is looking for a talented Senior Animator who can bring life to characters for our new game development, XDefiant. The Sr. Animator will create best in class, first person and other game-play animations. The project requires realistic physics of character movements with a game 1st approach, to create authentic weapons and other user facing related actions. The ideal candidate should have experience crafting hand-keyed animations, as well as being able to edit motion-capture data. The successful candidate will have extensive first person shooter and competitive games experience. You are technical enough to work in Animation graphs yet are committed to your artistry and craft! You feel comfortable having a voice in the direction of yours and others work. You are a mentor supporting the team's less experienced members by sharing knowledge and coaching them to level up!
WHAT YOU'LL DO
Work with the Animation Lead and Director to develop game play animations
Animate assets for use in game, as well as some more cinematic work.
Work closely with Design and other departments to facilitate game-play tuning, balance and user facing expectations
Work with artists and engineers to assure you are capable of creating your best work!
Create work from scratch through polish as well as take on and polish data in various states of progress
Interact with Technical Artists and Technical Animators to define Character Animation Pipeline needs and improvements
Develop and adhere to quality review processes. Receive and express feedback to other in open forums
Play the game
WHAT YOU'LL BRING
Senior level of game, film or commercial animation experience
At least 2 shipped AAA title on present or previous generation hardware
Demonstrated ability to work effectively with cross-functional teams
Understanding of implementing animations in game
Experience with motion capture
Experience with Maya and/or 3DS Max
Experience with Motion Builder
Deep understanding of anatomy and motion
Ability to prioritize and manage tasks to meet deadlines
Clear communication skills
Have worked extensively on first person weapon related games
Ubisoft is composed of over 20,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.
WHAT YOU'LL GET
Medical, dental, and vision coverage
Employer HSA contribution to fully cover your deductible (with enrollment in a HSA eligible medical plan)
Paid vacation, holiday and wellness time
Fitness, physical challenge, and eSports competition reimbursements
Ginger emotional support app for you and your adult dependents with up to 10 sessions per year of video-based therapy and psychiatry services
Membership to One Medical
Rocket Lawyer online legal service membership
Paid parental leave
Paid time off to volunteer
Pawternity – paid time off to bond with a newly adopted pet
Sabbatical leave available after 5 years of employment
Access to all of the latest Ubisoft games for PC
Generous discount on new Ubisoft games
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.
Ubisoft San Francisco is able to hire for remote work out of the following states; Alabama, California, Colorado, Connecticut, Florida, Georgia, Indiana, Massachusetts, Minnesota, New York, North Carolina, Oregon, Pennsylvania, Tennessee, Texas, Virginia, and Washington
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences. Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
All your information will be kept confidential according to EEO guideline
We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters