This job listing expired on Nov 24, 2023
Tweet

Our Studio:

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented people from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Job Description

What you’ll do as a Realization Designer:

  • Create 3D Previsualization and 3D storyboards sequences drawn from narrative scripts to facilitate their production in the game engine (Unique process for both runtime, prerender, and procedural);

  • Communicate and work closely with the Narrative Director, Realization Director, Cinematic Director, and Level Designers to create narrative game sequences, achieving a balance of story and gameplay;

    • Narrative sequences include traditional cinematics, procedural cinematics, and scripted events;

  • Assist with elements of the realization and narrative of the game;

  • Develop visual scripting cinematic workflows with Cinematic Designers and Level Designers for a smooth transition between gameplay and cinematics;

    • Help apply the elements and staging that make up the tone, mood, and pace of the experience with the various production teams (narrative, world design, level design, gameplay, etc.);

  • Develop an efficient pipeline for capturing concepts & ideas and quickly translating them into the game’s engine;

  • Support Game and/or Level Designers to visually prototype more complex abstract game-wide design elements;

  • Follow and maintain pipelines and technical requirements;

  • Balance quality with efficiency when working under tight deadlines;

  • Validate the sequences to ensure that the integrations did not cause any conflicts with the rest of the game;

  • Share knowledge and collaborate with technical Leads in order to improve the quality of the tools;

  • Assist with department documentation of workflow(s).

Qualifications

We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.

  • Strong grasp of image and scene composition;

  • Solid understanding of Game Design Realization;

  • Knowledge and passion for film and video game culture;

  • Understand camera constraints in a gameplay environment;

  • Understanding of performance and staging;

  • Basic understanding of narrative causality and logic;

  • Good knowledge of engine constraints and basic programming / visual script;

  • Ability to work in a team, good organizational skills, adaptability and open-mindedness;

  • Critical sense of attention to detail;

  • User-Focused mentality;

  • Be able to take direction and willing to address constructive feedback;

  • Possesses good communication and problem-solving skills;

  • Creativity, ability to challenge the tools and the engine, ability to analyze games;

  • 5+ years of experience creating a game level or similar experience in video game development;

  • Experience with previs creation, 3D animation, virtual camera, and video file production;

  • Experience working with game engine;

  • Post-secondary degree/diploma in video games / realization, with specific interest and/or skill in composition, staging, level design, cinematic design, editing and camera languages.

We Offer:

  • A hybrid, flexible work model

  • Five weeks of vacation + one week office closure around the December holidays

  • An enhanced parental leave program

  • Comprehensive Total Rewards Package:

    • Disability Insurance

    • Dental Insurance

    • Extended medical insurance

    • (Optional) RRSP contribution

    • Relocation Assistance (If Applicable)

    • Bonus (If Applicable)

Additional Information

You can learn more about Life at Ubisoft here: https://toronto.ubisoft.com/life-at-ubisoft/

Join Us!

At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.

We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+. Ubisoft Toronto is committed to providing accommodations for accessibility upon request.

Please read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.

If this sounds like your kind of studio, what are you waiting for?

Ubisoft’s Mission

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.