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Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Reporting to the Lead Level Designer, you will be responsible for designing part of the game's missions. As such, your responsibilities will include:

  • Contribute to the overall structure of missions (objectives, rewards, mission flow, etc.).

  • Be responsible for the paper design and integration into the engine of main and secondary missions, taking into account the gameplay elements defined by the Game Designers and the scenarios imagined by the Narrative Designers.

  • Use our scripting tool (nodal) to define the triggers required for the mission (appearance and exotic behavior of AIs, scripted events, etc.),

  • Validate mission playability with testers and Level Artists,

Qualifications

  • With a degree in Design, you have at least one previous experience in level/mission design, and have already worked on an AAA open-world game.

  • You are familiar with all stages of game creation, from concept to post-launch.

  • You know the technical constraints of an engine and are comfortable using event scripting tools.

  • You have a good ability to illustrate your intentions,

  • You are creative, analytical, autonomous and rigorous.

  • You have a level of English that enables you to communicate with your non-French-speaking peers.

  • You are passionate about video game creation and have a good knowledge of video games.

Additional Information

Being part of Ubisoft Montpellier it's having access from day one to :

  • Flexibility in your working hours and the possibility of working remotely under the conditions set out in the Ubisoft charter.

  • 20 days of remote work per year from a European Union country (reserved for profiles with European citizenship);

  • 50% reimbursement of your travel expenses or a mileage allowance if you use your bike as a means of transport;

  • Our games library where you can borrow the latest Ubisoft games, those of our competitors, and console games;

  • Our CSE and its preferential rates on a wide range of shows, cinemas, concerts, sports halls, theme parks, and lots of other good deals.