Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
Job Description
What you will do
Responsible for the level creation in game engine.
Responsible for the level props organization, request and quality control.
Responsible for the level optimization, budget and frame rate.
Qualifications
Hard-core player, strong passion on game industry
Solid relevant working experience
Good communication skills
Good team player
Strong willing to learn the new things and adapt quickly to the latest tech.
Good English in writing/reading.
At least 1 game engine experience (UE, Unity, Cry engine, etc.)
Good artistic skills and have better understanding on the art logic, composition, colour, rhythm.
Additional Information
Ubisoft CSR commitment
Making a long-lasting positive impact for our players, our teams, our partners and our planet.
In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.