Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
About the role
Lead/Senior Lighting Artist will be responsible for producing all lighting effects for exciting games produced in Chengdu, project such as Skull & Bones, Immortals Fenyx Rising, For Honor, Rabbids Party and Assassin's Creed. For Lead Lighting Artist, you will also be responsible for developing and leading the lighting artist team in Chengdu.
Responsibilities
- Create and maintain all elements of lighting (E.g. Dynamic, Pre-Baked, Interior and Exterior and NPC Dialogue scenes)
- Maintain a balance between visual quality and performance requirements for Real Time game application
- Collaborate with other departments to create atmospheric lighting that communicates mood, storytelling and gameplay intention
- Work with Art Director and Leads to maintain Artistic consistency
- Follows up and evaluates the lighting art team.
- Leads, mobilizes and develops a team of lighting artists.
- Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams specifications.
- Produces artistic benchmarks for the production teams.
- Creates and optimizes artistic elements as a generalist in lighting art - environments, characters, objects, interfaces, SFX, lighting, shading or technical art.
- Oversees quality and style of art assets and ensures their consistency with the artistic direction.
- Counsels less experienced artists.
Qualifications
Cinematography Knowledge
- Good sense of composition and colors
- Good sense of lighting
- Good sense of Staging
- Good sense of acting
Video Game Background
- Global industry knowledge of real-time rendering
- Awareness of current generation Industry benchmark
Skillset
- Experience on 24 hours dynamic time of day lighting set in the game
- Basic experience on dynamic weather, VFX, Lighting realization
- Good adaptation to in-house Game Engine
- Autonomous & able to seek Art and Tech Solution
- Seek for improvements and be receptive to frequent feedback
- Able to collaborate internally and across studios
- Keen to learn and keep up with changing technology