Ubisoft is composed of over 20,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.
Based in Osaka, Japan, the studio formerly known as Digital Kids was acquired by Ubisoft in 2008. Since then, the studio built up a wealth of experience developing for console, handheld, and mobile platforms. The studio released many successful titles, notably for the Petz® brand, and worked on games for a number of high profile partners including Tetris®, The Smurfs™, and The Disney Channel. Ubisoft Osaka collaborated with the Ubisoft San Francisco studio on the development of South Park™ The Fractured But Whole™ and the Rocksmith® franchise. With an eye on the future, the studio continues to grow in size with a focus on fostering its close working relationship with Ubisoft San Francisco to develop upcoming AAA projects.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.
Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.
Job Description
As Lead Character Artist you are responsible for managing the team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participate in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.
WHAT YOU'LL DO
Managing, developing and inspiring the character artist team
Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project
Work with and mentor character artists to provide clear direction and set expectations character requirements
Setting up, maintaining and documenting character production pipelines
Close collaboration with the Art Director to work within the visual style of the game
Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
Ability to skillfully optimize characters to game-ready quality
Cooperation with other Ubisoft teams globally on a daily basis
Qualifications
WHAT YOU'LL BRING
A minimum of 7 years’ experience as a character artist in game development, with at least one AAA title shipped, leadership experience is a plus
Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final product
Very good skills in ZBrush, Maya and Photoshop
Strong sculpting, texturing and painting skills
Ability to create highly realistic characters that meet AAA standards
Very good working knowledge with at least one AAA game engine
Being used to work on tasks autonomously and to deliver results in time
Great communication skills, a positive attitude and team player
Japanese skill: JLPT N3 or above, English skill: Business level or above