This job listing expired on Jan 24, 2024

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services worldwide. More than 18,000 talents with a wide range of expertise are committed to enrich players’ lives with original and memorable entertainment experiences.

Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, it has released more than 20 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. The studio has brought its expertise and creativity into brands such as Tom Clancy’s®, Prince of Persia®, and Assassin’s Creed®.

For more than eight years now, Ubisoft Sofia has been a key contributor to the Assassin’s Creed franchise, taking a significant part in the development of AC Black Flag, AC Origins, and AC Valhalla. Ubisoft Sofia made its mark as a lead studio in the creation of AC Liberation, AC Rogue, and the mythological expansion of AC Origins “The Curse of the Pharaohs”. Following this success, Ubisoft Sofia contributed as a co-dev studio to the creation of Tom Clancy’s The Division 2 and led the production of its second episode “Pentagon, The Last Castle” in 2019. The latest achievement of the teams in Sofia is the creation of the most ambitious expansion in the Assassin's Creed franchise history – AC Valhalla “Dawn of Ragnarök”, released in March 2022.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

Our worlds are infinite. Choose your path and create the unknown.

Job Description

Your role

We are looking for an Experienced C++ Developer to join our engine team. As a Game Engine Developer you will be on the front line of all dynamic and emerging technologies used to build AAA games, implementing new features and optimizing for various hardware architectures.

Your daily adventure DEVELOP AND MAINTAIN Low-level systems and overall architecture

WORK ON MULTIPLE PLATFORMS And in areas such as memory management, multithreading, rendering, streaming, loading, etc.

ANALYZE AND DETERMINE If current engine and/or graphics functionalities in the game meet the projects requirements

ANALYZE INNOVATIONS AND FEATURES From other engines to help decide where technology sharing is cost-effective

IMPLEMENT INNOVATIVE SOLUTIONS To feature requests, considering performance, maintainability and appropriate resource usage

SUGGEST IMPROVEMENTS Whenever necessary by designing and implementing new systems or modifying existing systems in the game engine

OPTIMIZE CODE AND ALGORITHMS Analyze performance of code and optimize or aid in optimizing algorithms

IMPLEMENT NEW ENGINE/GRAPHICS ALGORITHMS As well as techniques and processes that meet the artistic, design and technical requirements of the project

WORK CLOSELY WITH TEAM MEMBERS Of own or other job families for the optimal development of assigned features, during all stages of the development process


Your skills

EXPERIENCE Minimum 2-years of professional experience with C++ in game engine programming or similar area of high-performance computing

KNOWLEDGE Extensive knowledge of C/C++ programming and debugging Solid expertise of performance sensitive programming (algorithmic and low-level optimizations) Very good expertise of CPU and/or GPU bottlenecks Proficiency in 3D math Strong understanding of multithreaded/parallel programming

PLANNING AND TIME MANAGEMENT SKILLS Able to plan and estimate your own tasks and ensure timely delivery of work

COACHING SKILLS Ability to coach less experienced people Ability to clearly explain complex technical problems to less technical audience

DRIVE AND ENTHUSIASM Driven by complex challenges Self-motivated and proactive person with a strong work ethic Interest and desire to work in the game development industry

COMMUNICATION SKILLS Collaborate effectively with other team members Good level of English

ADVANTAGES Previous experience as engine/rendering programmer working with big codebase, its modules, middleware and associated pipeline Strong working knowledge of current GPU architecture and modern rendering APIs including Direct3D 12 or Vulkan

Additional Information

We offer

Multicultural & friendly working environment Working with the best professionals in the games industry on AAA video games Flexible working hours & additional days off Private medical health & dental care Employee assistance program Learning & knowledge sharing programs International trainings & conferences Top location next to Borisova Garden Park Public transport card & food vouchers Gifts for special occasions Free games & game dev merchandise Memorable parties & teambuilding events

HOW TO APPLY Please send us a copy of your updated CV in English.

All applications will be reviewed with strict confidentiality and only short-listed candidates will be contacted.