Welcome to Ubisoft Philippines.
We push creativity and break boundaries, building breathtaking worlds from the ground up. We’ve developed award-winning AAA games, the likes of Assassin’s Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2
Ready to take entertainment to the next level?
Embark on an epic journey and Create the Unknown with us.
The concept artist will develop the 2D elements that will constitute the graphic representations of ideas, provide inspiration and become references for the art teams as well as the production team at large.
The main and routine tasks of the concept artist are to:
Sketch, draw and design art concepts for game design documents to make the vision of the art direction more tangible
Create environments, characters, objects, atmospheres, and the general style to provide practical content that direct and indirect groups can capitalize on
Conceptualize via quick sketches and digital illustrations to help the art director show the preliminary project intentions
State ideas based on direction and the advancement of the project with screenshot paint overs and retakes of existing illustrations
Effectively communicate visual intentions with wider teams
Make any necessary iterations to ensure that the work is in keeping with the artistic vision
Convey the colour pallets sought by the art director by using it in concepts
Iterate on selected sketches by adding more detail
Account for technical constraints and limitations to suggest realistic concepts
Carry out all other related tasks
Preferably with college diploma in fine arts or equivalent
Experience in concept art, in the games industry-preferably with experience in working on highly realistic console game title.
Knowledge of 3D tools/software
Good drawing fundamentals; perspective, anatomy, light and values
Good observation and research skills
Good written and oral communication skills
Architectural and anatomical knowledge
Knowledge of image composition
Creative and comfortable with iterative approach
Ability to provide and accept feedback and adapt to change.
Mechanical design/industrial design skills are a PLUS
Our top priority are our people: Ubisoft offers a world-class working environment that facilitates collaboration, open communication, and fun.
We ensure our team receive the best training, regularly sending them to trips to other Ubisoft studios around the globe. We work hard, but we play hard too. With our monthly events, parties, regular video game tournaments, music and sports clubs, you can bet that we’re serious about fun!
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to embark on an epic journey and create the unknown.