With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

Job Description

The person responsible will ensure the quality of the technical content produced by their working unit. The incumbent must optimize team productivity through pipeline processes by considering online user needs. The TD will carry out his tasks by adequately determining project needs, implementing effective tools and methods to maximize data integration in the game engine and provide technical support for their team.

What you will do

  • Define their team’s technical needs to carry out the creative vision (design and artistic) by validating the game features and challenging the interpretation to assess technical feasibility;

  • Acquire the best internal and external tools, in collaboration with the programming team and other project TDs, to enhance and facilitate the work of the working unit by prototyping technological elements, asking that existing tools be adjusted, requesting new tools, or validating the effectiveness of the tools provided before they are deployed on the project;

  • Establish the vision for the best work methods and data structure (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by drafting pipeline documents, setting out a common classification system, trainings, coaching and supervising processes users;

  • Determine enhancements and resolve issues to provide technical support to the working unit by working in close collaboration with programmers and training certain team members to be specialists in resolving specific issues;

  • Remain informed of new technical and technological developments to be able to apply these developments on the project whenever relevant and share project developments with peers (TDs on other projects and in other working units);

  • Help plan the work in collaboration with the person who oversees planning based on the scope of each task and the impact of the working unit in order to establish a compromise between quality objectives and delivery constraints (time, costs, resources, etc.);

  • Follow up on the tasks of assistant TDs (if applicable) to assess the progress of the deliverables and coach TDs to ensure that their careers progress;

  • Contribute to external tools selection (engine, plug-in, E-confluence, etc.) to ensure that working units’ needs are considered by assessing existing tools and helping to design and test new tools whenever necessary;

  • Driving the optimization and debugging to fix the issues raised in their field of expertise;

  • Carry out all other related tasks.


What you bring

  • College diploma in their working unit for game design or equivalent;

  • Minimum 5 years experience in teh video game sector or other relevant experiences;

  • Experience in their working unit at all game production phases;

  • Experience on 2-3 games productions;

  • 2 years experience as an assistant TD (an asset);

  • User focus;

  • Vision;

  • Time and priority management skills;

  • Coaching skills;

  • Ability to draft technical documents (in French);

  • Good communication and interpersonal skills;

  • Influence;

  • Stress and change management skills;

  • Resourcefulness in problem-solving;

  • Rigour;

  • Curiosity;

  • Proficiency in English (good communication skills, ability to draft technical documents).

Additional Information

What to send our way

  • Your resume highlighting your education, experience, and skills.

Working at Ubisoft means

  • A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.

  • Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;

  • Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.