This job listing expired on May 30, 2023
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Ubisoft Saguenay is a multidisciplinary team that has been shaping the video game industry since 2018. At the studio, you will discover an innovative, dynamic and creatively rich world. A unique environment that offers constant career advancement, a welcoming learning environment, competitive compensation packages, and most importantly, equal opportunity. Joining Ubisoft Saguenay means playing a key role in the development of world-class games in collaboration with other Ubisoft studios. We are looking for passionate creators who want to create exceptional games and provide memorable experiences for our players.

Job Description

The audio designer will oversee the artistic content, design and technical aspects (pipeline) that pertain to sound (music and/or sound effects) in the game.

What you'll do

  • Be aware of all aspects of the game (game design, animation, environment, 3D objects, level design, AI, scenario, etc.) to understand sound needs and have an broad idea of the game;

  • Set out sound mechanisms in the game based on the game style so that the sounds and music suit the creative direction;

  • Help define sound design in the game and artistic and technical components (pipeline) whenever possible;

  • Know the limits and advantages of the tools to design sound and concepts in order to propose a realistic scope and avoid developments that will removed due to technical constraints;

  • Communicate audio needs to programmers and follow up with them to ensure that the tools that are developed or functions that are added to the sound engine meet needs and discuss priorities with the programming team if necessary;

  • Communicate the sound design to the other working units that are involved;

  • Take part in game creation through creative cells to enhance the gameplay experience and player immersion from a sound perspective;

  • Determine project sound needs and ensure that the necessary/relevant resources are produced;

  • When outsourcing work, list the special effects, foleys, atmospheres and music to be produced and send the production order to the sound studio;

  • Create sound and special effects for the game;

  • Validate the results of the order sent to the sound studio and request adjustments whenever necessary;

  • Validate the foley recording sessions with the sound technician and foley artists to ensure that quality standards are met;

  • Integrate sounds into the game (establish the events that may or may not be triggered by the player and their corresponding data audio sounds);

  • Manage and supervise sound integration by other working units (code, level design, animation, etc);

  • Set out audio test plans with the QA team to test and debug audio components;

  • Help plan audio production several months in advance and follow up throughout production;

  • Take part in voice recording by providing input to the voice director on dialogues: whenever necessary ensure that intonations, intentions and projections are credible in light of the scenario;

  • Validate/supervise the music recording sessions whenever necessary;

  • Manage human resource needs for the audio team whenever necessary;

  • Play an active role in debugging and ensure that the final product meets quality standards;

  • Carry out all other related tasks.

Qualifications

What you bring

  • Degree in music, audio or equivalent;

  • 1-3 years’ professional experience in audio;

  • Gaming experience and industry knowledge an asset;

  • Music, film, television production experience as a sound technician or foley artist;

  • Attention to detail;

  • Critical sense;

  • Open-mindedness, adaptability, flexibility;

  • Stress tolerance;

  • Ability to manage emergencies and priorities;

  • Work-related passion and curiosity;

  • Sense of esthetics;

  • Bilingualism;

  • Ability to clearly explain complex ideas;

  • Excellent knowledge of Pro Tools, Sound Forge and MIDI;

  • Extensive musical knowledge as a musician and/or composer;

  • Basic knowledge of audio and studio equipment and SFX libraries;

  • Knowledge of current audio engines an asset;

  • Knowledge of other production working units.

The person must be willing to relocate to Saguenay

Additional Information

What to send our way

  • Your CV highlighting your education, experience, skills and, if applicable, your delivered games; Feel free to send us examples of your previous work (attach files or send us a link to your online portfolio).

Working at Ubisoft means

  • A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.

  • Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;

  • Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.