Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017.

Job Description


  • Assist in the creation of 3D props that will be used by Level Artists to set-dress environments in the world. (Furniture, Clutter, Fabric, Boats etc.)

  • Learn and understand the technical & design limitations for assets in the project and apply them to your workflow.

  • Be adaptable to changes & challenges in production and apply your skills to solve problems.

  • Write and maintain documentation on asset workflows if necessary.

  • Any other ad-hoc duties, if necessary.



  • Experience, interest and a keen eye for how game assets are created in real-time rendering environments.

  • Technical proficiency and experience working with 3D asset creation. Taking an asset through established levels of quality and integrating it within the engine and world.

  • Experience and interest in working on AAA games is preferred.

  • Software expertise in 3DSMax required. Expertise in ZBrush is encouraged.

  • Proficiency working with PBR materials and shaders within the Substance package is highly encouraged.

Additional Information


Check out our list of perks and benefits here:


Making games is serious business, but it's very important for us to have fun while creating awesome worlds so that we can convey the same sense of joy to millions of players in the world.

Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun!

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.