This job listing expired on Nov 22, 2023

Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams, as well as external globally distributed development partners who help scale during peak phases of development. At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.

We have great opportunities at The Coalition Studio for a Gameplay Engineer to deliver innovative gameplay in our foundation systems used both on our own titles and others across Xbox. In this role you will work directly with our Engine team in both developing and maintaining these systems but also help push and grow their adoption across Xbox Game Studios. If you are passionate about playing games, making games, and solving hard problems, we encourage you to apply.


  • Collaborate with content creators to design, implement, and maintain new gameplay features

  • Work inside of Unreal Engine using a combination of C++, Blueprints and custom tools

  • Produce well-engineered, reliable, and maintainable code

  • Optimize and debug both code and content across the game as needed

  • Participate in code reviews with the engineering team on all new code

  • Create documentation and functional tests for features


Required Qualifications:

  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in C++

    • OR equivalent experience.

  • 1+ year's experience working with data structures, algorithms, and mathematics commonly used in gameplay and computer animation.

Preferred Qualifications:

  • 1+ year's experience in game development or similar 3D media using C++ is preferred.

  • Experience with the Unreal Engine.

  • A growth mindset and excellent problem-solving abilities.

  • Clear communication skills, ability to work closely with other high-caliber engineers and artists.

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.